Titan
by
Jesper Krag Rasmussen (Ixnatifual)
WARNING: PWAD MADE FOR THE BEST OF THE PLAYERS
BEGINNERS AND NEWBIES: GO AWAY AND AVOID IT LIKE THE PLAGUE.
IT'S NOT FOR YOU, OTHERWISE YOU WILL BE DISGUSSED TO PLAY DOOM!!!
It's quite surely the greatest pwad ever made for Doom.
But the difficulty is at the extrem side on the insanity.
===========================================================================
Update
to
: titan.txt, titan.zip (sorry for all the updates!)
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Title : Titan
Filename : titan.wad
Release date : 23. September 2004
Author
: Jesper Krag Rasmussen (Ixnatifual)
Email Address : ixnatifual@hotmail.com
Other Files By Author :
Misc. Author Info :
Description
: Earth lost contact with the scientists on Titan,
one of the moons on Saturn. You've been sent to
check it out.
Additional Credits to : id Software for DooM(tm)
The playtesters
- GreyWanderer
- Bouncy
- giest118
- Graf Zahl
- Lexus Alyus
- Risen
- TheDarkArchon
- Vader
TheDarkArchon for the Hectebus
Sam Dicke for the Chainsaw Zombie
(original DECORATE by Bouncy)
Vader for the Lord of Heresy graphics
(original DECORATE by Bouncy)
WarCraft III and Quake for some of the sounds
===========================================================================
* What is included *
New levels : 9
Sounds : Yes
Music
: Yes (just Doom tunes, though)
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other :
Other files required : Zdoom 2.0.63a
* Play Information *
Game : DOOM2
Map
#
: Map01, Map02, Map03, Map04, Map05, Map06, Map07, Map08, Map09
Single Player : Designed for
Cooperative 2-4 Player : Designed for (but untested)
Deathmatch 2-4 Player : No
Other game styles :
Difficulty Settings : Yes
* Construction *
Base
: New from scratch / Modified (name of original file)
Build Time : About 7-8 months.
Editor(s) used : Doom Builder and Zeth
Known Bugs :
May Not Run With... : Scissors?
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomwadstation.com/idgames/index.php?dir=doom2%2FPorts%2Fs-u%2F
This is my first WAD ever, so you'll notice that the earlier maps aren't
as good as the later ones. Also it is VERY important that you have at
least the 2.0.63a version of ZDoom. You can get it at www.zdoom.org.
Feedback is very welcome!
THE STORY:
You thought it was over... Wait, actually you didn't. You knew it would
never be over. Every time you save mankind, it's just a matter of time
before the demon bodies hit the floor once more. Hell's hordes are
seemingly endless. No matter how many you kill, they just come back...
stronger every time.
Out the shuttle window you can see Saturn in the distance. It all
started 15 months ago, when geologists noticed significant changes on
Saturn's moon, Titan. The ice block had started melting. Probes
discovered that even the rock itself on Titan had begun to change, and
that the moon's internal core was bustling with activity.
Never knowing when to take a hint, the UAC constructed a mineral storage
facility and a laboratory on the moon, intent on figuring out what was
going on, and how they could take advantage of it.
2 weeks ago all contact with Titan ceased. Big surprise. This is where
you come in.
NEW MONSTERS:
There are some new monsters in Titan, who are also present in the ZDoom
Community Monster Pack, although they are modified a bit. The zombie
marine I made myself, although it also appears in the Monster Pack. You
won't need the Monster Pack with Titan, since the monsters are already
in the WAD.
Chainsaw Zombie
This zombie switched his pistol for a chainsaw. Depending on your
distance to him, it's either your gain or your loss. Fortunately
he's neither fast nor tough. Plus you can always hear him coming.
Zombie Marine
You were wondering what happened to all the other marines. Obviously,
they got zombified and hid in some backwater hell pit until now. These
bastards fire plasma in your general direction, so get rid of them
fast! One clean shot with the super shotgun should take care of them.
Lord of Heresy
This guy resembles a Baron of Hell a lot. Except his face looks a lot
meaner, and he has wings. Turns out while all the Hell Barons and
Hell Knights were busy fighting you, the Heresy Lords were inventing
new ways to abuse energy balls. The Heresy Lord will toss energy balls
like there was no tomorrow, and even has a powerful nova attack. If you
plan to live, keep your distance.
Tested by Jive on October 28, 2006
- Map03: - added missing texture linedefs 1896 & 1898
- error membership linedef 875
- deleted several overlapping linedefs (particulary sectors 24 & 25)
- Map04:
it's bugged. The door (sector 428) can't be opened, as far as there is
no way to go activate the trigger (linedef 1994) where is the red key.
- Map05:
I don't agree at all with the cyberdemon which is keeping the yellow
key. It's TOTALLY insane!!! Such a decision could be taken if, and only
if the plasma gun or the BFG were available, which isn't the case. You
have only your double shotgun really efficient and the rockets are
killing you as soon as you launch one of them too much closer one of
the surrounding structure always moving up and down. I am really pissed
off!!! Huge stupidity, and a lack of commun sence. It could be enough
to take the decision to stop to play. Here, we are ONLY on Map05, and
there are still 4 levels after it. So, just in the middle of the game,
there is a quasi impossibility to progress, apart for the best of the
players, tisons and masters. For the average player, it's really VERY
frustrating.
There was no beta tester for this pwad?!? At least, theY didn't make their job seriously, for sure!!!
I
won finally, without cheating, but I ended with a life of 6... I found
nowhere in the map some extra life. So, I had to begin the Map06 with a
life of 6... Another VERY bad feeling about this insanity...
The
first 4 maps were really awesome, but I begin to think that the rest of
the pwad will be just insanity and pure crazyness made by a tortured
brain.
- Map06:
here is another insanity. I won, ok... Without cheating, ok... BUT: the
secrets are a little bit no matter what. For example, there is a
shootable switch, above your head where are the mancubus. Once shooted,
a door is opened far away at the end of the river of lava, and is
closing too much quickly... You have no other choice than to run IN THE
LAVA (ridiculous) or to jump and to jump and to jump until you are in
front of the door... if you know that there is here a door (and nothing
is telling it), and if you don't miss one of the platforms.
The "Close delay = 255" don't help you, because you need more time for this "travel" through the lava.
Resume: this secret is insane!!! Period!
There
is also the secret sector 618. Impossible to reach this platform: the
jump is not enough efficient!!! We have maybe to fly???
Here is
another proof that the beta testers didn't make their job properly:
none of them tested the secrets areas, for sure.
And I don't talk of the monsters, coming from everywhere.
I
was able to stay alive with my 6 of life, and to grab, little by
little, some more life. But, at the end of the level, I was more pissed
off by the difficulty than pleased by the great gameplay, oh yes! Must
I talk about the archvile coming suddenly in the arena, at the end, and
making a ball of your nerves? And this archvile is available for the 3
levels of difficulty, which is absolutely ridiculous in term of
gameplay.
How is it possible to put such a monster for the 2 first levels of difficulty?!?
Here
again, it's the proof that this map is insane, like the previous one
with its cyberdemon, also available for the 3 levels of difficulty, and
that nothing was really thought to handle correctly the difficulties.
The author tell us that he implemented them, but I can say that he made it no matter how.
A last comment: there is a secret ABSOLUTELY necessary to find ; it's the one where is hidden the plasma gun.
I
won without finding it, but I guess that my skill is more higher than
the normal player, and this one won't be able to win without it.
- Map07: you thought that it was impossible to have more insanity?!? Here is a perfect example of the contrary...
The author was visibly perturbed for making such a gameplay. LOL !!!
Until where I will go further?
Until when I will accept such a crazyness?
- Map08... What could I say?...
...
Twice hard than the previous map?
Totally insane, totally crazy?
...
You
are attacked from every corner, from behind you, from the top, and the
right and the left. And when you think that you have killed the
opponants, some others more hard are teleported, rocketters are
attacking you from the other side of the river and the opened area
don't allow you to be well hidden.
There is no icon of sin, but it's like there was 1 icon hidden somewhere.
- Map09....... Huh...
AWESOME, PERFECT, ABSOLUTE QUALITY, GENIUSLY DONE, GENIUSLY BUILT, THE BEST PWAD EVER MADE SINCE DOOM IS EXISTING.
"This is my first WAD ever"...
Wohaaaaaaaaaaa!!!
This man is a pure genius!!!
One week away, I released what I thought to be THE best pwad ever made ("Purgatory",
by James Wilson (aka Shade, the principal mapper of the game Blood,
released by Apogee Software), but this one beats it largely. Thus, I
thought that it was impossible.
I said about it: "I guess that I'm
myself a psycho-doom player... I won after a terrible battle engaging
all my skill and my concentration. But, at the same time, I didn't have
the feeling to play a nightmare at all."
But here, with Titan, it's the absolute nightmare.
The last level (Map09) is containing 1304 monsters, released as several hords of hundreds of them!!!!!!!!!!!!!!
The final Boss (in fact, they are 16) is one of the hardest monster that I had to battle with.
You will need to be very strategical, and to think before acting.
Be wise enough and you will kill them.
About the last map of Purgatory, I wrote:
"Map32 = 19mn of the most intensive battle that I have ever made during the past 10 years."
Hehehe... Here, the last battle ended after 1h09'19'' of an intensive fight, with a few moments of calm.
You
will have also to warn everyone around you: during your game, you will
be VERY nervous... Everybody should leave you alone and to don't talk
to you.
Total time to play this pwad: 6h26'
Oh,
I forgot it: I'm the author of the 3 skies. Ixnatifual used the
original skies made for Doom2, and I thought that such a pwad should
have its own skies. So, I have selected 3 of my creations, made some
years ago, to fit the intended spirit of those maps. You can use any of them if you wish, as far as you tell where you had them, and whom made them.
¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤¤ Tools used ¤¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤
I
didn't make any fondamental modifications of the levels, but
adaptation, when needed, in order to debug remaining problems. At least, you should
not find that I made anything on it, and ALL the credit should be
rewarded by the author.
I am only a supervisor, with the idea to let
you think that the author made a good job with this wad!!! It's what he
would have done if he had have the following tools used by me and the very latest version of Zdoom or GZDoom:
- Edition / Rectification / Missing textures research and addition with :
"XODE Multimedia Doom Builder" ("The cornerstone of every map")
aka "Doom Builder" aka "DB" (free of charge)
by Pascal "Gherkin" vd Heiden, Version 1.68.
http://www.doombuilder.com/
- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002)
Olivier Montanuy montanuy@inf.enst.fr
Javier Almenara aojavierfdo@hotmail.com
jao2000@evangelion.com
WEB Pages: http://doortohell.tripod.com
http://www.geocities.com/locusfocus
- Examination with XWE:
XWE - extendable Wad Editor version 1.16
Developped by Csabo
wadedit@marchmail.com
http://doomworld.com/xwe
- Normal Nodes, Blockmap and Reject Table rebuilt with :
"Zennode.exe" (Ver 1.2.1, from Marc Rousseau) (C) 1994-2004
rousseaum@pictel.com
http://www.mrousseau.org/programs/ZenNode/
- Gl Nodes built with:
"glBSPX Node Builder" (v2.20) by Andrew Apted (C) 2000-2005
Based on BSP 2.3 (C) 1998 by Colin Reed, Lee Killough
http://glbsp.sourceforge.net
- Graphic's creation or modification
Paint Shop Pro 7 (WinShare Killer Apps)
http://www.wska.com
- ".dfl" file to use with KDX, the King Elvis Launcher:
The King Doom Experience - Your Doom Frontend Experience.
This toolset allows you to get the best out of your Doom installation.
This is the best software available of this kind
Available at http://kingdoom.tk/
- All the stuff is zipped, using a buyed WinZip(R) Version 10.0 (6698)
Copyright (C) 1991-2005 WinZip International LLC
http://www.winzip.com/version.htm
#######################################################################
# Author : Jean-Yves Delpech aka "Jive" aka "The Freeman", 52 #
# Email : dlw@doomwadstation.com
#
# Web site : "Doom Legacy Wads" aka
DLW
#
# http://doomwadstation.com/dlw/
#
#######################################################################
#
Email :
gzdoom@doomwadstation.com
#
# Web site : "GZDoom Wads" aka
GZW
#
# http://gzdoom.doomwadstation.com/
#
#######################################################################
#
Where to get GZDoom
:
#
#
#
# Web site: http://grafzahl.drdteam.org/index.php?page=topic&id=230 #
#######################################################################
# Thanks to T.v. Elsuwé, Steven McGranahan, Robert Bäuml and Bell Kin #
# for their large contribution and to others Legacy Team members. #
#######################################################################