//Menu
	menu/cursor menmove
	menu/change menmove
	
	menu/invalid mensel
	menu/choose	mensel
	menu/activate mensel
	menu/quit mensel
	menu/backup mensel
	menu/dismiss mensel
	menu/clear mensel

//Misc
	DryFire Drymag
	Painkilleruse Painkill
	itsfuckingnothing itsfuckingnothing
	
	BatImpact1 batimp1
	
//fist
	FistSwing1 swinga
	FistSwing2 swingb
	$random FistSwing { FistSwing1 FistSwing2 }
	MeleeImpact thudd
	
//Debris

	$random shellbounce { shellric2 shellric1 }
	shellric1 shellr1
	shellric2 shellr2
	shellfz1 shellf1
	shellfz2 shellf2
	shellfz3 shellf3
	$volume shellbounce 0.5
	$random shellfreeze { shellfz1 shellfz2 shellfz3 }
	$volume shellfreeze 0.5
	$limit shellfreeze 99 9999999
	$limit shellbounce 99 9999999
	
	$random pistshel0 { pistric2 pistric1 }
	pistric1 caspisb1
	pistric2 caspisb2
	pistfz1 caspisa1
	pistfz2 caspisa2
	pistfz3 caspisa3
	$volume pistshel0 0.5
	$random pistshell2 { pistfz1 pistfz2 pistfz3 }
	$volume pistshell2 0.5
	$limit pistshell2 99 9999999
	$limit pistshel0 99 9999999
	
	40mmRic1 40mmr1
	40mmRic2 40mmr2

	MagazineBounce1 clipric1
	MagazineBounce2 clipric2
	$random magbounce {MagazineBounce1 MagazineBounce2}
	$volume magbounce 0.4
	$random 40mmBounce { 40mmRic1 40mmRic2 }
	$volume 40mmBounce 0.5
	
//Beretta
	BerettaFire BRTTSHOT
		$volume BerettaFire .41
		$limit BRTTSHOT 0
	BerettaMagOut BRTTOUT
	SlideCatch Sldrel
	BSHOTA BSHOTA
	BSHOTB BSHOTB
	BerettaBlam1 BEFIR1
	BerettaBlam2 BEFIR2
	BerettaBlam3 BEFIR3
	BerettaBlam4 BEFIR4
	BerettaEject BEJMAG
	BerettaInsertMag1 BINMAG1
	BerettaInsertMag2 BINMAG2
	$random BerettaFiringAlt { BerettaBlam1 BerettaBlam2 BerettaBlam3 BerettaBlam4 }
	$random BerettaShuutt { BSHOTA BSHOTB }
	
//Remington 870
	ShotFire870 870shot
		$volume ShotFire870 0.65
	ShotPump 870pump1
	ShotUnPump 870pump2
	
	ShotBlast870 shtblast
		$volume ShotBlast870 0.65
	ShotPumpPumpHarder chachik
	R870Load1 shtrel1
		$volume R870Load1 0.65

	$limit R870Load1 0
	$limit R870Load2 0
	R870Load2 shtrel2
	$random shotload2 { R870Load1 R870Load2 }
	$limit Shotload2 0

//Mac-10 Ingram
	burstinmakesmefeelgood gangsta
		$limit burstinmakesmefeelgood 1
		$volume burstinmakesmefeelgood 0.777
	MackBurstStart MacBrstb
	MackBurstEnd macbrsta
	$volume MackBurstEnd 1
	MacBoltPull Mac_Bolt
	MacIn Mac_in
	Macout Mac_out
	IngramFire1 ingfire1
	IngramFire2 ingfire2
	IngramFire3 ingfire3
		$random Shoottheingram { IngramFire1 IngramFire2 IngramFire3 }
		$limit Shoottheingram 0
//Avtomat Kalashnikov
	AK47Fire fire1
	AKOut AKmag0
	AKIn AKmag1
		$volume AK47Fire .85
	AKPull1	akpul1
	AKPull2 akpul2
	
//Deagle
	Deagle_Fire deaglef
		$volume Deagle_Fire 0.65
	DeagleMagin Deag_R2
	DeagleMagout Deag_R1
	DeagleSlidelock Deag_R3
//M79 Grenade Launcher
	dong ding 
		$volume Dong 0.4
	m79 glaunch
	m792 grelau
	m79load greload
	Explosion1 BOOM1
	Explosion2 BOOM2
	$random ExplosionGrenade { Explosion1 Explosion2 }
	
	THUMP_OPEN DSDBOPN
	THUMP_LOAD DSDBLOAD
	THUMP_CLOSE DSDBCLS
	
//Lead Pipe
	PipeSwing swinge
	clang1 clang1
	clang2 clang2
	$random PipeClang { clang1 clang2 }
	PipePap pap


//Pickups
	Pistol_Pickup pick_pis
		$limit Pistol_Pickup 0
	Rifle_Pickup pickrif
		$limit Rifle_Pickup 0
	pick_ammo1 bulpick1
		$limit pick_ammo1 0
	pick_ammo2 bulpick2
		$limit pick_ammo2 0
	pick_boxammo bulpick3
		$limit pick_boxammo 0
	ammo3 bulpick4
		$limit ammo3 0
	Equipzip Zippy
		$limit Equipzip 0
	Healing Bandaj
		$limit Healing 0
	flakarmour armour
	heroin adren
	ExtraShades glasxtra
	grabasoda cracsip
	pleasework fuck
	valkyrsound valk_sfx