===========================================================================
Advanced engine needed  : Skulltag, ZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Coop Marines
Version					: 1.66
Filename                : stcoopm1.66.pk3, zcoopm1.66.pk3
Release date            : Sat Oct 06, 2007
Author                  : unknownna

Description             : This is a fake cooperative bot for single-player
                          mode using DECORATE code only for it's behaviour.

Additional Credits to   : Protojo, TheShooter7, ClonedPickle, Marcus101RR,
                          Vaecrius, HotWax, MartinHowe, Torr Samaho,
                          Graf Zahl, Pink Silver, Guigui
                          Thanks to everyone at the Skulltag and ZDoom
                          forums for feedback.
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes
Other files required    : None


* Play Information *

Game                    : Doom, Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Editor(s) used          : XWE, SLumpEd
Known Bugs              : -The marines' grenades are not playing the
                          proper sounds and are not possessing the right
                          velocity.
                          -Marines will not respawn properly if crushed
                          by a crusher.
===========================================================================
* Instructions *

Drag 'stcoopm1.66.pk3' onto 'skulltag.exe' to load the mod.
Drag 'zcoopm1.66.pk3' onto 'zdoom.exr'/'gzdoom.exe' if using ZDoom/GZDoom.

In-game, summon the marines from the console. Choose a colour,
then a weapon. Let us say that you would want to summon
a green marine 'gm' with a shotgun 'sg'.
In the console you would then type:

summon gmsg

A red marine 'rm' with a plasma rifle 'pr' would then be:

summon rmpr

marines:
	gm = green marine
	im = indigo marine
	bm = brown marine
	rm = red marine

weapons:
	f = fist
	b = berserk
	cs = chainsaw
	p = pistol
	sg = shotgun
	ssg = super shotgun
	cg = chaingun
	mg = minigun
	rl1 = rocket launcher (cannot harm rl2, rl3, rl4, etc.)
	rl2 = rocket launcher
	rl3 = rocket launcher
	rl4 = rocket launcher
	gl1 = grenade launcher
	gl2 = grenade launcher
	gl3 = grenade launcher
	gl4 = grenade launcher
	pr = plasmarifle
	rg = railgun
	bfg9k = big f***ing gun 9000
============================================================================
* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

Web sites: http://skulltag.com/forum/viewtopic.php?f=12&t=10618,
           http://forum.zdoom.org/viewtopic.php?f=19&t=14927