clearskills

skill baby
{
	acsreturn = 0
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.40
	EasyBossBrain
	SpawnFilter = Baby
	TextColor = "Gray"
	Name = "Mortal"
	Key = "m"
	MustConfirm = "'Satanic' at its easiest. Victory is almost assured, but satisfaction is not. Continue?"
}

skill easy
{
	acsreturn = 1
	DamageFactor = 0.60
	EasyBossBrain
	SpawnFilter = Easy
	TextColor = "Dark Gray"
	Name = "Student"
	Key = "s"
}

skill normal
{
	acsreturn = 2
	DamageFactor = 0.80
	SpawnFilter = Normal
	TextColor = "Black"
	Key = "a"
	Name = "Adept"
	DefaultSkill
}

skill hard
{
	acsreturn = 3
	SpawnFilter = Hard
	TextColor = "Dark Red"
	Name = "Necromaster"
	Key = "n"
}

skill nightmare
{
	acsreturn = 4
	AmmoFactor = 2
	FastMonsters
	DisableCheats
	RespawnTime = 24
	SpawnFilter = Nightmare
	TextColor = "Red"
	Name = "Necromaniac!"
	MustConfirm = "'Satanic' at its hardest. Only the bravest and most skilled, or just the most insane, need apply. Continue?"
	Key = "x"
}

skill runandgun
{
	acsreturn = 5
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.40
	EasyBossBrain
	SpawnFilter = Baby
	TextColor = "Gray"
	Name = "Necrorunner: Easy"
	MustConfirm = "ready for a new spin on 'satanic'? necrorunner gives you a different gun loadout intended to pick up the pace of gameplay."
	Key = "r"
	replaceactor = "Stimpack","SoulAmmoOrHeartSpawner"
	replaceactor = "Medikit","LargeSoulAmmoOrHeartSpawner"
	replaceactor = "Satanic_BloodMagic","NullItem"
	replaceactor = "Satanic_MindControl","NullItem"
	replaceactor = "Chainsaw","Satanic_Leech2"
	replaceactor = "RocketLauncher","Satanic_Vengeful2"
	replaceactor = "Megasphere","Satanic_SoulAmmoVeryBig"
	replaceactor = "SoulSphere","Satanic_SoulAmmoVeryBig"
	replaceactor = "Satanic_Head","NullItem"
	replaceactor = "Satanic_HeadAmmo","NullItem"
	replaceactor = "RocketAmmo","Satanic_VengefulAmmoSmall"
	replaceactor = "RocketBox","Satanic_VengefulAmmo"
	replaceactor = "Spectre","Runner_Spectre"
	replaceactor = "Demon","Runner_DemonSpawner"
	replaceactor = "HellKnight","Runner_BaronOfHell"
	replaceactor = "BaronOfHell","Runner_Afrit"
}

skill runandgunhard
{
	acsreturn = 6
	AmmoFactor = 2
	FastMonsters
	DisableCheats
	RespawnTime = 24
	SpawnFilter = Nightmare
	TextColor = "Black"
	Name = "Necrorunner: Hard"
	MustConfirm = "ready for a challenge? same weapon loadout as necrorunner, but with the difficulty knob cranked to eleven. Monsters are fast, tough, and they respawn. Don't say you weren't warned..."
	Key = "x"
	replaceactor = "Stimpack","SoulAmmoOrHeartSpawner"
	replaceactor = "Medikit","LargeSoulAmmoOrHeartSpawner"
	replaceactor = "Satanic_BloodMagic","NullItem"
	replaceactor = "Satanic_MindControl","NullItem"
	replaceactor = "Chainsaw","Satanic_Leech2"
	replaceactor = "RocketLauncher","Satanic_Vengeful2"
	replaceactor = "Megasphere","Satanic_SoulAmmoVeryBig"
	replaceactor = "SoulSphere","Satanic_SoulAmmoVeryBig"
	replaceactor = "Satanic_Head","NullItem"
	replaceactor = "Satanic_HeadAmmo","NullItem"
	replaceactor = "RocketAmmo","Satanic_VengefulAmmoSmall"
	replaceactor = "RocketBox","Satanic_VengefulAmmo"
	replaceactor = "Spectre","Runner_Spectre"
	replaceactor = "Demon","Runner_DemonSpawner"
	replaceactor = "HellKnight","Runner_BaronOfHell"
	replaceactor = "BaronOfHell","Runner_Afrit"
}

Intermission Doom2Cast
{
	Cast
	{
		CastClass = "Zombieman"
		CastName = "Pistol Private"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "ShotgunGuy"
		CastName = "$Shotgun Sergeant"
		AttackSound = "Missile", 1, "shotguy/attack"
	}
	Cast
	{
		CastClass = "ChaingunGuy"
		CastName = "Chaingun Commando"
		AttackSound = "Missile", 1, "chainguy/attack"
	}
	Cast
	{
		CastClass = "DoomImp"
		CastName = "$CC_IMP"
		AttackSound = "Missile", 1, "imp/attack"
	}
	Cast
	{
		CastClass = "Satanic_FastImp"
		CastName = "Fast Imp"
		AttackSound = "Missile", 1, "imp/attack"
	}
	Cast
	{
		CastClass = "Satanic_VoidDarkImp"
		CastName = "Dark Imp"
		AttackSound = "Missile", 2, "imp/attack"
		AttackSound = "Melee", 1, "imp/attack"
	}
	Cast
	{
		CastClass = "Satanic_StoneImp"
		CastName = "Stone Imp"
		AttackSound = "Melee", 1, "Satanic/Monsters/ImpWarlord/MaceHit"
	}
	Cast
	{
		CastClass = "Satanic_ImpWarlord"
		CastName = "Imp Warlord"
		AttackSound = "Missile", 2, "imp/attack"
		AttackSound = "Melee", 1, "Satanic/Monsters/ImpWarlord/MaceHit"
	}
	Cast
	{
		CastClass = "Satanic_EvilDemon"
		CastName = "Evil Demon"
		AttackSound = "Melee", 1, "demon/melee"
	}
	Cast
	{
		CastClass = "Satanic_Spectre"
		CastName = "Spectre"
		AttackSound = "Melee", 1, "demon/melee"
	}
	Cast
	{
		CastClass = "Satanic_BloodFiend"
		CastName = "BloodFiend"
		AttackSound = "Melee", 1, "demon/melee"
	}
	Cast
	{
		CastClass = "DeathWhisper"
		CastName = "$CC_LOST"
		AttackSound = "Missile", 1, "skull/melee"
	}
	Cast
	{
		CastClass = "LostSoul"
		CastName = "Death Whisper"
		AttackSound = "Missile", 1, "skull/melee"
	}
	Cast
	{
		CastClass = "Cacodemon"
		CastName = "$CC_CACO"
		AttackSound = "Missile", 1, "caco/attack"
	}
	Cast
	{
		CastClass = "Satanic_CacoLich"
		CastName = "CacoLich"
		AttackSound = "Missile", 1, "caco/attack"
	}
	Cast
	{
		CastClass = "Satanic_Agathodemon"
		CastName = "Agathodemon"
		AttackSound = "Missile", 1, "caco/attack"
	}
	Cast
	{
		CastClass = "BaronOfHell"
		CastName = "$CC_BARON"
		AttackSound = "Missile", 1, "baron/attack"
	}
	Cast
	{
		CastClass = "Satanic_Afrit"
		CastName = "Afrit"
		AttackSound = "Missile", 1, "baron/attack"
	}
	Cast
	{
		CastClass = "Arachnotron"
		CastName = "$CC_ARACH"
		AttackSound = "Missile", 1, "baby/attack"
	}
	Cast
	{
		CastClass = "PainElemental"
		CastName = "$CC_PAIN"
		AttackSound = "Missile", 2, "skull/melee"
	}
	Cast
	{
		CastClass = "Satanic_PlasmaElemental"
		CastName = "Plasma Elemental"
		AttackSound = "Missile", 2, "skull/melee"
	}
	Cast
	{
		CastClass = "Satanic_TorturedSoul"
		CastName = "Tortured Soul"
		AttackSound = "Missile", 2, "skull/melee"
	}
	Cast
	{
		CastClass = "Revenant"
		CastName = "$CC_REVEN"
		AttackSound = "Missile", 1, "skeleton/attack"
		AttackSound = "Melee", 1, "skeleton/swing"
		AttackSound = "Melee", 3, "skeleton/melee"
	}
	Cast
	{
		CastClass = "Fatso"
		CastName = "$CC_MANCU"
		AttackSound = "Missile", 1, "fatso/attack"
		AttackSound = "Missile", 4, "fatso/attack"
		AttackSound = "Missile", 7, "fatso/attack"
	}
	Cast
	{
		CastClass = "Archvile"
		CastName = "$CC_ARCH"
		AttackSound = "Missile", 1, "vile/start"
	}
	Cast
	{
		CastClass = "Satanic_FleshWizard"
		CastName = "Flesh Wizard"
		AttackSound = "Missile", 1, "vile/start"
	}
	Cast
	{
		CastClass = "Satanic_SpiderMastermind"
		CastName = "Spider Mastermind"
		AttackSound = "Missile", 1, "spider/attack"
		AttackSound = "Missile", 2, "spider/attack"
	}
	Cast
	{
		CastClass = "Satanic_Demolisher"
		CastName = "Demolisher"
		AttackSound = "Missile", 1, "spider/attack"
		AttackSound = "Missile", 2, "spider/attack"
	}
	Cast
	{
		CastClass = "Cyberdemon"
		CastName = "Cyberdemon"
		AttackSound = "Missile", 1, "weapons/rocklf"
		AttackSound = "Missile", 3, "weapons/rocklf"
		AttackSound = "Missile", 5, "weapons/rocklf"
	}
	Cast
	{
		CastClass = "Satanic_DarkCardinal"
		CastName = "Dark Cardinal"
		AttackSound = "Missile", 1, "weapons/rocklf"
	}
	Cast
	{
		CastClass = "DoomPlayer"
		CastName = "Our Hero (?)"
		AttackSound = "Missile", 0, "weapons/sshotf"
	}
	Link = Doom2Cast	// restart cast call
}


gameinfo
{

creditpage = "CREDIT"
infopage = "HELP","CREDIT2","CREDIT3"

dimcolor = "80 00 00"
dimamount = 0.15 

cursorpic = "srcursor"

quitmessages = "$QUITMSG1","$QUITMSG2","$QUITMSG3","$QUITMSG4","$QUITMSG5",
			   "$QUITMSG6","$QUITMSG7","$QUITMSG8","$QUITMSG9","$QUITMSG10",
			   "$QUITMSG11","$QUITMSG12","$QUITMSG13","$QUITMSG14","$QUITMSG15",
			   "$QUITMSG16","$QUITMSG17","$QUITMSG18"
}