// This file was created for Satanic Redux, by amv2k9. It's purpose? 
// Redefinition of keys to allow for dynamic lights.

Actor SatanicBlackCard : BlueCard replaces BlueCard
{
	Inventory.PickupMessage "picked up a black keycard."
	States
	{
	Spawn:
		KBLK A 10
		KBLK B 10 bright light ("whitekeylight")
		loop
	}
}

Actor SatanicWhiteCard : YellowCard replaces YellowCard
{
	Inventory.PickupMessage "picked up a white keycard."
	States
	{
	Spawn:
		KWHT A 10
		KWHT B 10 bright light ("whitekeylight")
		loop
	}
}

Actor SatanicRedCard : RedCard replaces RedCard
{
	States
	{
	Spawn:
		RKEY A 10
		RKEY B 10 bright light("redkeylight")
		loop
	}
}

Actor SatanicBlackSkull : BlueSkull replaces BlueSkull
{
	Inventory.PickupMessage "picked up a black skull key."
	States
	{
	Spawn:
		SBLK A 10
		SBLK B 10 bright light ("whitekeylight")
		loop
	}
}

Actor SatanicWhiteSkull : YellowSkull replaces YellowSkull
{
	Inventory.PickupMessage "picked up a white skull key."
	States
	{
	Spawn:
		WSKU A 10
		WSKU B 10 bright light ("whitekeylight")
		loop
	}
}

Actor SatanicRedSkull : RedSkull replaces RedSkull
{
	States
	{
	Spawn:
		RSKU A 10
		RSKU B 10 bright light("redkeylight")
		loop
	}
}

