ACTOR Satanic_DemonSpawner : RandomSpawner replaces Demon
{
	+ISMONSTER
	DropItem "Satanic_EvilDemon" 255 3
	DropItem "Satanic_BloodFiend" 255 1
}

ACTOR Runner_DemonSpawner : RandomSpawner
{
	+ISMONSTER
	DropItem "Runner_EvilDemon" 255 3
	DropItem "Runner_BloodFiend" 255 1
}