Actor Satanic_HeavyWeaponDude : ChaingunGuy Replaces ChaingunGuy 9002
{  
	Health 84
	SpawnID 2 
	DropItem Satanic_Clip 255
	Mass 300
	DamageFactor NoDamage,	 		0
	PainChance "Turn", 255
	PainChance "Fire", 				0
	PainChance "Posession", 		255
	-FRIENDLY
	+MISSILEMORE
	+MISSILEEVENMORE
	States
	{
	Spawn:
		CPOS A 0 Thing_Hate(0,669,3)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget10",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS A 10 A_Look
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget10",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS B 10 A_Look
		Goto Spawn+1
	See:
		CPOS A 0 A_JumpIfInventory("Satanic_IsPosessed",1,1)
		Goto StandardSee
		CPOS A 0
		Goto PosessedMove
	PosessedMove:
		CPOS A 0 A_JumpIfInventory("Satanic_PosessedFire",1,1)
		Goto PosessedStandardMove
		CPOS A 0
		Goto PosessedFire
	PosessedFire:
		CPOS E 0 A_CustomMissile("PistolBulletCasing",32,0,270+Random(-15,15),2,45+Random(-15,15))
		CPOS E 0 A_TakeInventory("Satanic_PosessedFire",1)
		CPOS E 0 ACS_ExecuteAlways(805,0,2,0,0)
		CPOS F 4 Bright A_CustomBulletAttack(3,3,1,2,"BulletPuff",5000,true)
		CPOS E 0 ACS_ExecuteAlways(805,0,1,0,0)
		CPOS E 2 Bright A_CustomBulletAttack(3,3,1,2,"BulletPuff",5000,true)
		CPOS E 0 ACS_ExecuteAlways(805,0,0,0,0)
		CPOS E 2 
		CPOS E 0 
		Goto See
	PosessedStandardMove:
		CPOS AAAAAABBBBBBCCCCCCDDDDDD 1 ACS_Execute(803,0,48,30,14)
		CPOS A 0 A_JumpIfInventory("Satanic_IsPosessed",1,1)
		Goto Spawn+1
		CPOS A 0
		Goto See
	StandardSee:
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,"Wander",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS A 3 A_Chase
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,"Wander",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS A 3 A_Chase
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,"Wander",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS B 3 A_Chase
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,"Wander",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS B 3 A_Chase
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,"Wander",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS C 3 A_Chase
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,"Wander",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS C 3 A_Chase
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,"Wander",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS D 3 A_Chase
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,"Wander",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS D 3 A_Chase
		Goto See
	Wander:
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,1,AAPTR_PLAYER1)
		Goto See
		CPOS A 4 A_Wander
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,1,AAPTR_PLAYER1)
		Goto See
		CPOS A 4 A_Wander
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,1,AAPTR_PLAYER1)
		Goto See
		CPOS B 4 A_Wander
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,1,AAPTR_PLAYER1)
		Goto See
		CPOS B 4 A_Wander
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,1,AAPTR_PLAYER1)
		Goto See
		CPOS C 4 A_Wander
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,1,AAPTR_PLAYER1)
		Goto See
		CPOS C 4 A_Wander
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,1,AAPTR_PLAYER1)
		Goto See
		CPOS D 4 A_Wander
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		TNT1 A 0 A_JumpIfInventory("PowerNecShroud",1,1,AAPTR_PLAYER1)
		Goto See
		CPOS D 4 A_Wander
		Loop
	Pain.Bludgeon:
		CPOS G 0 ThrustThing(45,10,0)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS G 3
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS G 3 A_Pain
		Goto See
	Pain:
		CPOS G 0 A_JumpIfInventory("Satanic_IsPosessed",1,1)
		Goto Pain+2
		CPOS G 0
		Goto See
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS G 3
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS G 3 A_Pain
		Goto See
	Pain.Turn:
		TNT1 A 0 A_PlaySound("Satanic/Weapons/BellRing",CHAN_WEAPON)
		TNT1 A 0 ACS_Execute(824,0,20,0,0)
		CPOS G 3
		TNT1 A 0 A_ChangeFlag("Friendly",1)
		CPOS G 3 A_Pain
		Goto See
	Pain.Posession:
		CPOS H 0
		CPOS H 0 ACS_ExecuteAlways(791,0,20,0,0)
		CPOS H 0 A_GiveInventory("Satanic_IsPosessed",1)
		CPOS H 0 Thing_ChangeTID(0,669)
		CPOS H 0 ACS_ExecuteAlways(802,0,48,0,0)
		Goto See
	Pain.DrainHealthEver:
		CPOS G 0
		CPOS G 0 ACS_ExecuteAlways(772,0,1,0,0)
   		CPOS G 3
    	CPOS G 3 A_Pain
    	Goto See
	Missile:
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget10",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS E 10 A_FaceTarget
		CPOS E 0 A_CustomMissile("PistolBulletCasing",32,0,270+Random(-15,15),2,45+Random(-15,15))
		TNT1 A 0 A_PlaySoundEx("chainguy/attack",CHAN_WEAPON)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS F 4 BRIGHT A_CustomMissile("ChaingunnerBullet",32,0,random(-22,22))
		CPOS E 0 A_CustomMissile("PistolBulletCasing",32,0,270+Random(-15,15),2,45+Random(-15,15))
		TNT1 A 0 A_PlaySoundEx("chainguy/attack",CHAN_WEAPON)
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS F 4 BRIGHT A_CustomMissile("ChaingunnerBullet",32,0,random(-22,22))
		TNT1 A 0 A_SpawnItemEx("CommandoHeadTarget",0,0,42,velx,vely,velz,0,SXF_SETMASTER)
		CPOS F 1 A_CPosRefire
		Goto Missile+1
	Death:
		CPOS I 0 A_JumpIfInventory("Satanic_IsPosessed",1,1)
		Goto ActualDeath
		CPOS I 0 ACS_ExecuteAlways(801,0,0,0,0)
		CPOS I 0 ChangeCamera(0, 0, 0) 
		Goto ActualXDeath
	Death.BoomHeadshot:
		TNT1 AAAAAA 0 A_GiveToTarget("DrainedHealth",1)
		TNT1 AAA 0 A_SpawnItemEx("SRBloodFountain",0,0,42,velx,vely,velz,0)
		TNT1 A 0 A_XScream
		TNT1 A 0 A_JumpIfInventory("IsPlayingNecrorunner",1,1,AAPTR_PLAYER1)
		Goto BoomHeadshotDeathContinue
		TNT1 A 0 A_JumpIfInventory("Satanic_TaintedCross",1,"BoomHeadshotDeathContinue",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("Satanic_TaintedCross")
	BoomHeadshotDeathContinue:	
		TNT1 A 0 A_NoBlocking
		CPOS HIJKLM 5
		CPOS N -1
		Stop
	XDeath:
		CPOS I 0 A_JumpIfInventory("Satanic_IsPosessed",1,1)
		Goto ActualXDeath
		CPOS I 0 ACS_ExecuteAlways(801,0,0,0,0)
		CPOS I 0 ChangeCamera(0, 0, 0) 
		Goto ActualXDeath
	Death.DrainMana:
		CPOS I 0 A_JumpIfInventory("Satanic_IsPosessed",1,1)
		Goto ActualDeathDrainMana
		CPOS I 0 ACS_ExecuteAlways(801,0,0,0,0)
		CPOS I 0 ChangeCamera(0, 0, 0) 
		Goto ActualDeathDrainMana
	Death.DrainHealthEver:
	Death.DrainHealth:
		CPOS I 0 A_JumpIfInventory("Satanic_IsPosessed",1,1)
		Goto ActualDeathDrainHealth
		CPOS I 0 ACS_ExecuteAlways(801,0,0,0,0)
		CPOS I 0 ChangeCamera(0, 0, 0) 
		Goto ActualDeathDrainHealth
	Death.DemonFire:
	Burn:
		CPOS I 0 A_JumpIfInventory("Satanic_IsPosessed",1,1)
		Goto ActualBurn
		CPOS I 0 ACS_ExecuteAlways(801,0,0,0,0)
		CPOS I 0 ChangeCamera(0, 0, 0) 
		Goto ActualBurn
	ActualDeath:
		CPOS H 5
		CPOS I 5 A_Scream
		TNT1 A 0 A_JumpIfInventory("IsPlayingNecrorunner",1,1,AAPTR_PLAYER1)
		Goto ActualDeathContinue
		TNT1 A 0 A_JumpIfInventory("Satanic_TaintedCross",1,"ActualDeathContinue",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("Satanic_TaintedCross")
	ActualDeathContinue:	
		CPOS J 5 A_NoBlocking
		CPOS KL 5
		TNT1 A 0 A_JumpIfInventory("Satanic_Head",1,"ActualDeathSpawnHeadAmmoNotHeadWeapon")
		CPOS M 5 A_SpawnItem("Satanic_Head")
		CPOS N -1
		Stop
	ActualDeathSpawnHeadAmmoNotHeadWeapon:
		CPOS M 5 A_SpawnItem("Satanic_HeadAmmo")
		CPOS N -1
		Stop
	ActualXdeath:
		TNT1 A 0 A_SpawnItem("SRBloodFountain", 0, 0, 0, 0)
		CPOS M 0 A_XScream
		TNT1 A 0 A_JumpIfInventory("IsPlayingNecrorunner",1,1,AAPTR_PLAYER1)
		Goto ActualXDeathContinue
		TNT1 A 0 A_JumpIfInventory("Satanic_TaintedCross",1,"ActualXDeathContinue",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("Satanic_TaintedCross")
	ActualXDeathContinue:	
		CPOS M 0 A_Fall
		CPOS M 0 A_CustomMissile("Satanic_Blood",10,0,25,0)     
		CPOS M 0 A_CustomMissile("Satanic_Blood",15,0,50,0)     
		CPOS M 0 A_CustomMissile("Satanic_Blood",5,0,75,0)     
		CPOS M 0 A_CustomMissile("Satanic_Blood",2,0,100,0)     
		CPOS M 0 A_CustomMissile("Satanic_Blood",6,0,125,0)     
		CPOS O 5
		TNT1 A 0 A_SpawnItem("SRGibGenerator", 0, 0, 0, 0)
		CPOS PQRS 5
		CPOS T -1
		Stop
	ActualDeathDrainMana:
		CPOS M 0 A_XScream
		TNT1 A 0 A_JumpIfInventory("IsPlayingNecrorunner",1,1,AAPTR_PLAYER1)
		Goto ActualDeathDrainManaContinue
		TNT1 A 0 A_JumpIfInventory("Satanic_TaintedCross",1,"ActualDeathDrainManaContinue",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("Satanic_TaintedCross")
	ActualDeathDrainManaContinue:	
		CPOS M 0 A_Fall
		CPOS M 0 A_CustomMissile("Satanic_Blood",10,0,25,0)     
		CPOS M 0 A_CustomMissile("Satanic_Blood",15,0,50,0)     
		CPOS M 0 A_CustomMissile("Satanic_Blood",5,0,75,0)     
		CPOS M 0 A_CustomMissile("Satanic_Blood",2,0,100,0)     
		CPOS M 0 ACS_ExecuteAlways(779,0,3,0,0)
		CPOS OPQRS 5 
		CPOS T -1
		Stop    
	ActualDeathDrainHealth:
		CPOS M 0 A_XScream
		TNT1 A 0 A_JumpIfInventory("IsPlayingNecrorunner",1,1,AAPTR_PLAYER1)
		Goto ActualDeathDrainHealthContinue
		TNT1 A 0 A_JumpIfInventory("Satanic_TaintedCross",1,"ActualDeathDrainHealthContinue",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("Satanic_TaintedCross")
	ActualDeathDrainHealthContinue:	
		CPOS M 0 A_Fall
		CPOS M 0 A_CustomMissile("Satanic_Blood",10,0,25,0)     
		CPOS M 0 A_CustomMissile("Satanic_Blood",15,0,50,0)     
		CPOS M 0 A_CustomMissile("Satanic_Blood",5,0,75,0)     
		CPOS M 0 A_CustomMissile("Satanic_Blood",2,0,100,0)     
		CPOS M 0 ACS_ExecuteAlways(772,0,5,0,0)
		CPOS OPQRS 5 
		CPOS T -1
		Stop        
	ActualBurn:
		CPSB M 0 A_XScream
		TNT1 A 0 A_JumpIfInventory("IsPlayingNecrorunner",1,1,AAPTR_PLAYER1)
		Goto ActualBurnContinue
		TNT1 A 0 A_JumpIfInventory("Satanic_TaintedCross",1,"ActualBurnContinue",AAPTR_PLAYER1)
		TNT1 A 0 A_SpawnItemEx("Satanic_TaintedCross")
	ActualBurnContinue:	
		CPSB M 0 A_Fall
		CPSB M 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondary",Random(0,64),0,Random(-360,360),0,0)
		CPSB M 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondary",Random(0,64),0,Random(-360,360),0,0)
		CPSB M 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondary",Random(0,64),0,Random(-360,360),0,0)
		CPSB M 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondary",Random(0,64),0,Random(-360,360),0,0)
		CPSB M 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondary",Random(0,64),0,Random(-360,360),0,0)
		CPSB M 0 A_CustomMissile("Satanic_FireStarter",5,0,75,0)              
		CPSB M 0 A_CustomMissile("Satanic_FireStarter",5,0,75,0)     
		CPSB OPQRS 5
		CPSB TTTTTT 4  A_SpawnItem("Satanic_SmokeSpawner")
		CPSB T 0 A_SpawnItem("Satanic_HeavyWeaponDudeBurnedCorpse")
		Stop       
	Raise:
		CPOS N 1 
		CPOS N 1 A_SetInvulnerable
		CPOS N 1 A_UnsetSolid
		CPOS N 1 A_UnsetShootable
		CPOS N 1 ACS_ExecuteAlways(788,0,0,0,0)
		CPOS N 1
		Stop
	Raise_Spirit:
		CPOS MLKJ 6
		CPOS J 0 A_SpawnItem("Satanic_RaisedChaingunnerZombie")
		Stop
	Raise_ManaRitual:
		CPOS MLKJIH 4
		CZOM A 4
		CZOM B 4 A_SpawnItem("Satanic_HealthSpirit")
		CZOM C 4 ACS_ExecuteAlways(779,0,3,0,0)
		CZOM D 4 A_SpawnItem("Satanic_HealthSpiritExplosion")
		CZOM EFGHI 4
		CZOM I 0 A_SpawnItem("Satanic_HeavyWeaponDudeBurnedCorpse")
		Stop
	}
}





ACTOR ChaingunnerBullet : FastProjectile
{
	Speed 50
	Damage 1
	Scale 0.20
	Height 1
	Radius 1
	States
	{
	Spawn:
		//TNT1 AAAAAAAAAA 0 A_SpawnItemEx("BulletAfterEffect")
		SPRK A 1 BRIGHT
		Loop
	Death:
		TNT1 A 0 A_SpawnItemEx("BulletPuff")
		Stop
	XDeath:
		TNT1 A 0 A_SpawnItemEx("Blood")
	Crash:
		TNT1 A 0 A_SpawnItemEx("BulletPuff")
		Stop
	}
}

Actor Satanic_HeavyWeaponDudeBurnedCorpse
{
	Radius 20
	Height 4
	States
	{
	Spawn:
		CZOM I -1
		Stop
	}
}