Actor Satanic_MancubusShotSecondary : Satanic_HellfireDeviceBoltSecondaryNoLight
{
	Scale 0.2
	States
	{	
	Spawn:
		FIRE A 3 Bright 
		FIRE B 3 Bright 
		FIRE C 3 Bright A_CustomMissile("Satanic_MancubusShotTertiary",0,0,Random(-360,360),0,0)
		FIRE D 3 Bright A_CustomMissile("Satanic_MancubusShotTertiary",0,0,Random(-360,360),0,0)
		FIRE E 3 Bright 
		FIRE F 3 Bright 
		Stop
	}
}

Actor Satanic_MancubusShotTertiary : Satanic_HellfireDeviceBoltTertiaryNoLight
{
	Scale 0.4
}

Actor Satanic_MancubusShot : FatShot Replaces FatShot
{ 
	RenderStyle	Add
	DamageType	Fire
	Speed		24
	Alpha		0.5
	Scale 		0.5
	PROJECTILE
   	+BLOODLESSIMPACT
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_CheckSight("SpawnNoEffectsA")
		TNT1 A 0 Bright A_CustomMissile("Satanic_MancubusShotSecondary",0,0,Random(-360,360),0,0)
		TOZS A 1 Bright A_CustomMissile("Satanic_MancubusShotSecondary",0,0,Random(-360,360),0,0)
		
	SpawnB:	
		TNT1 A 0 A_CheckSight("SpawnNoEffectsB")
		TNT1 A 0 Bright A_CustomMissile("Satanic_MancubusShotSecondary",0,0,Random(-360,360),0,0)
		TOZS B 1 Bright A_CustomMissile("Satanic_MancubusShotSecondary",0,0,Random(-360,360),0,0)
		
	SpawnC:	
		TNT1 A 0 A_CheckSight("SpawnNoEffectsC")
		TNT1 A 0 Bright A_CustomMissile("Satanic_MancubusShotSecondary",0,0,Random(-360,360),0,0)
		TOZS C 1 Bright A_CustomMissile("Satanic_MancubusShotSecondary",0,0,Random(-360,360),0,0)
		Goto Spawn
	SpawnNoEffectsA:
		TOZS A 1 BRIGHT
		Goto SpawnB
	SpawnNoEffectsB:
		TOZS B 1 BRIGHT
		Goto SpawnC
	SpawnNoEffectsC:
		TOZS C 1 BRIGHT
		Goto Spawn
	Death:
		TNT1 A 0 A_CheckSight("DeathNoEffect")
		TOZS F 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondaryNoLight",0,0,Random(-360,360),0,0)
		TOZS F 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondaryNoLight",0,0,Random(-360,360),0,0)
		TOZS F 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondaryNoLight",0,0,Random(-360,360),0,0)
		TOZS F 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondaryNoLight",0,0,Random(-360,360),0,0)
		TOZS F 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondaryNoLight",0,0,Random(-360,360),0,0)
		TOZS F 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondaryNoLight",0,0,Random(-360,360),0,0)
		TOZS F 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondaryNoLight",0,0,Random(-360,360),0,0)
		TOZS F 0 A_CustomMissile("Satanic_HellfireDeviceBoltSecondaryNoLight",0,0,Random(-360,360),0,0)
		TOZS F 0 A_SpawnItem("Satanic_SmokeSpawner")
		Stop
	DeathNoEffect:
		TNT1 A 0
		Stop
	}
}