Actor Satanic_ManaRitualFlame : Satanic_HellfireDeviceBoltSecondary
{ 
	DamageType NoDamage
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_CheckSight("SpawnNoLight")
		FIRE A 3 Bright Light("ritualflame")
		FIRE B 3 Bright Light("ritualflame")
		FIRE C 3 Bright Light("ritualflame") A_CustomMissile("Satanic_ManaRitualFlameSecondary",0,0,Random(-360,360),0,0)
		FIRE D 3 Bright Light("ritualflame") A_CustomMissile("Satanic_ManaRitualFlameSecondary",0,0,Random(-360,360),0,0)
		FIRE E 3 Bright Light("ritualflame")
		FIRE F 3 Bright Light("ritualflame")
		Stop
	SpawnNoLight:
		FIRE A 3 Bright 
		FIRE B 3 Bright 
		FIRE C 3 Bright A_CustomMissile("Satanic_ManaRitualFlameSecondary",0,0,Random(-360,360),0,0)
		FIRE D 3 Bright A_CustomMissile("Satanic_ManaRitualFlameSecondary",0,0,Random(-360,360),0,0)
		FIRE E 3 Bright 
		FIRE F 3 Bright
		Stop
	}
}

Actor Satanic_ManaRitualFlameSecondary : Satanic_HellfireDeviceBoltTertiary
{ 
	DamageType NoDamage
}