=======================================================================
Advanced Egine		: GZDoom 1.0.24 or later, ZDoom (tested only
					with GZDoom 1.0.27)
Primary purpose		: Single, Coop, Deathmatch
=======================================================================

Title			: "Wizardry"
Filename		: wizardry.wad
Release date		:
Author			: zer0 (aka Jekyll Grim Payne aka Ashigaru)
Other files by author	: "One Doom's Day" (one_doom_s_day.wad), "Kyragem"
			  (kyragem.wad), "Terminator" (termin.wad),
			  "T-950 Strikes" (termi950.wad), "Run-n-Gun" (runngun.wad)
Description		: My fourth weapon decorate mod. Made under the
			  impression of well-known Harry Potter story
			  - I decided, it'd be cool to see all this
			  magic stuff in Doom. Actually... it's also
			  easy - one weapon, few sprites to make ^_^

=======================================================================
* What is included *

New levels		: none
Sounds			: Yes
Graphics		: Yes
Music			: no
Dehacked/Bex		: Yes (decorate)
Demos			: no
Other			: GZDoom light effects
Other files required	: none


* Play Information *

Game 			: Doom, Final Doom, also pwads without own weapon mods
Single Player		: yes
Cooperative 2-4		: yes
Deathmatch 2-4		: yes
Difficulty Settings	: As usual


* Construcion *

Base			: "Harry Potter" book/movie series, some sound resources
Build Time		: about a week
Editor(s) used		: XWE 1.17, Photoshop CS2, Sound Forge 6.0
Known Bugs		: you may stuck into shield created by Protego spell,
			  but it's not a big deal, as you can remove shield
			  anytime
May Not Run with...	: ...with what it may not run (ZDoom, original Doom,
				GZDoom earlier than 1.0.24, some other ports)


* Additional Mod Description *

Just one magic wand, that's all. Quite easy to make, most sounds taken from Hexen,
so I had very few work. However, I think, I succeded to invent a couple
of interesting things.

===Wizard&Wizardy===

The Wizard carries no armor. So, he's quite vulnerable. Though the maximum
health is now 300, but it can be reached only with Megasphere.

There're three types of mana - Blue, Red and Dark - and 9 possible magic spells.
You'd better use GZDoom's alternative hud, as it'll be easier to watch which
weapon is equipped now (as there's no changing animation - you have only one
weapon, so...)

White bottles will heal you. Berserk powerup is replaced with Regeneration Potion,
its effect lasts for about a minute.


===Spells===

1: Protection spell ("Protego")			Creates a shield that blocks projectiles,
						bullets, some spells (the weakest enemy
						mages still can shoot through it with
						their 'Reducto'). It blocks your spells
						too, each of them, except for 2, 8 and 9.
						It can be destroyed or disappears 
						naturally after a couple of minutes.
	secondary attack:			"Finite" spell will immediately remove
						created shield (you should point on it
						with your wand)
2: Hitting curse ("Reducto")			Shoots immediate white spell.
3: Slashing curse ("Sectumsempra")		Shoots horizontal deadly projectile,
						very dangerous against many enemies.
4: Stunning curse ("Stupefy")			Stuns immediately enemy mages, also has
						a chance to stun many other enemies,
						but the stronger monster is the better
						it resists stunning (some can't be 
						stunned at all). Stunned enemies also
						can be pushed in any direction you want,
						and flying enemies fall on ground while
						stunned.
5: Explosion curse ("Expulso")			Shoots explosive spell, dangerous as a
						real rocket launcher.
6: Burning curse ("Insendio")			Shoots fire, like a flamethrower
						(dangerous for you too!).
7: Imperius curse ("Imperio")			You can control many enemies with
						this - if you see enemy being stunned
						for a sec after getting a hit and then
						it starts moving - he's yours
						(not all of them may be controlled).
8: Cruciatus curse ("Crucio")			Torturing curse, immediate and powerful.
9: Killing curse ("Avada Kedavra")		It kills. That's all. Except for bosses,
						of course, but painful for them too.


Spells from 2 to 6 have verbal and non-verbal (scnd.atk.btn.) variants - non-verbal have
about 2/3 of original spell power, but are faster, as you don't pronounce spell. The
amount of used mana doesn't differ.

===ENEMIES===

Zombies are replaces with enemy mages - weakest uses Reducto, medium ones use weakened
Sectumsempra, and the strongest ones use Insendio - beware of these guys in close range!!


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   COPYRIGHT / PERMISSIONS

Authors MAY use this wad as a base to build their own wads. Feel free to use 
the sprites and sounds from this wad.

You MAY distribute this WAD, provided you include this file, with no 
modifications. You may distribute this file in any electronic format (BBS, 
Diskette, CD, etc) as long as you include this file intact.


E-mail: ashigaru@mail.ru
