
prboom v2.2.4 (http://prboom.sourceforge.net/)
Z_Init : Allocated 16256Kb zone memory
 found doom2.wad
IWAD found: doom2.wad
PrBoom (built Sep 20 2003), playing: DOOM 2: Hell on Earth
PrBoom is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
M_LoadDefaults: Load system defaults.
 default file: E:\Games\RNDglboom\System/glboom.cfg
I_SetRes: Using resolution 800x600
V_Init: allocate screens.
D_InitNetGame: Checking for network game.
W_Init: Init WADfiles.
 adding doom2.wad
 adding mission.wad

M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon - 
R_InitData: Textures Flats Sprites 
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables 
P_Init: Init Playloop state.
I_Init: Setting up machine state.
I_InitSound:  configured audio device with 1024 samples/slice
I_InitSound: sound module ready
S_Init: Setting up sound.
S_Init: default sfx volume 4
HU_Init: Setting up heads up display.
I_InitGraphics: 800x600
I_UpdateVideoMode: 800x600 (fullscreen)
SDL OpenGL PixelFormat:
    SDL_GL_RED_SIZE: 8
    SDL_GL_GREEN_SIZE: 8
    SDL_GL_BLUE_SIZE: 8
    SDL_GL_STENCIL_SIZE: 0
    SDL_GL_ACCUM_RED_SIZE: 16
    SDL_GL_ACCUM_GREEN_SIZE: 16
    SDL_GL_ACCUM_BLUE_SIZE: 16
    SDL_GL_ACCUM_ALPHA_SIZE: 16
    SDL_GL_DOUBLEBUFFER: 1
    SDL_GL_BUFFER_SIZE: 32
    SDL_GL_DEPTH_SIZE: 32
GL_VENDOR: SiS
GL_RENDERER: 650/M650 VGA / MMX/SSE2 /AGP
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control 
GL_MAX_TEXTURE_SIZE=2048
Using GL_LINEAR for textures.
Using texture format GL_RGB5_A1.
ST_Init: Init status bar.
Using normal BSP nodes!
Using normal BSP nodes!
Using normal BSP nodes!
Using normal BSP nodes!
Using normal BSP nodes!
Using normal BSP nodes!
I_ShutdownSound: 

                                                                                 ############################################################################    #                   B O O M - a DOOM engine modification                   ###  #           Designed, implemented and presented to you by TeamTNT          # #  ############################################################################ #  #                                                                          # #  # This is the Phase I release of the BOOM executable, a DOOM source code   ###  # modification by TeamTNT.  Please review the text files for information   # #  # about how to play with and edit for the new engine features.             # #  #                                                                          # #  #             (C) Copyright 1998, TeamTNT - All rights reserved            # #  # ######################################################################## # #  # #                                                                      # # #  # #                           Thanks for playing!                        # # #  # #                                                                      # # #  # ######################################################################## # #  #    DOOM is Copyright (C) id Software and the source is modified with     # #  #      their permission based on the public release in December 1997.      # #  #                                                                          # #  #           Keep up with TeamTNT goings on.  See our web page at:          # #  #                         <http://www.teamtnt.com>                         # #  #                                                                          # #  ############################################################################ #    ############################################################################ 