NEW HUDs for Doom 3 v1.35 by Dafama (8-8-2009)





Story...:


This a compilation of many varied HUDs i have found for D3 in other mods, i have not only fixed and extracted them to make a small mod, i have updated, fixed bugs if any, enhanced and updated to make it even better.

I will of course, mention all the original authors and include all of they're respective documentations.



Installation...:


You will find some folders contained into the .zip file, every folder is a mod in they're own and will contain into them the needed .pk4 file to be able to run as a mod on D3.

At this moment there is one folder called huds_e3 for the E32002 Alpha demo HUD, i know most of you wanted to have this HUD on the retail version of D3 and roe. Then it is the doomreborn folder that contains the .pk4 that enables the enhanced by me to be 50% transparent Doom Reborn HUD and finally the amazing and of the highest quality HUD made for Doom 2 for Doom 3 mod, try it all, they are worth it.

Of course, i will add more and more HUDs, even newer ones made by me, but for start i 
think that this first three are pretty and very enjoyable to use or to add in your own mods or in the mods that you play most. :D



HIStory...:


v1.35 - Fixed a very small bug in the D2 for D3 HUD gui that was shown plasma cells values, but in this HUD all weapons with its own GUI the HUD doesn't show the same value, it only shows for weapons without a GUI, so it is now fixed. Also the player HEALTH is now shown with a MEDKIT large model at his side, similar as the ARMOR value that show its armor model.
	- New HUD has been made, well it is not exactly a HUD, but a crosshair, well, just its an crosshair that is NOT shown, it only shows its RED HIT state when the player has hit anything with that has health.
	- All HUDs have been added support for NPC TALK names and showing current Objective.
	- All crosshair GUIs now has support for ROE (D3 eXPansion).

v1.3a - Fixed small bug in Hell Island HUD cursor.gui that caused the RED HIT cursor to be hidden when player weapon fire hit some enemy, so it makes harder to know if the enemy was really hit.

v1.3 - Added one more HUD from the awesome Hell Island mod, truly great !
	 - Many bugs fixed on the other HUDS also.

v1.2 - Added two more HUDS, one based on the D3 base MP HUD and another for ROE based on the D3XP MP HUD.

v1.1 - I have fixed and added support for all standard weapons on Doom 3.

v1.0 - Well, the first public version, this mod it's at it's infancy now, but it will grow up more and more...


If someone has found any bug, please tell me.



To do...:


Add more good and different HUD and crosshair GUIs.
