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	origin facility: revisited - the readme
		don't hang about when the dust wakes up.
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author	: iceweasel (Danny Robinson)

email	: guffquiff [at] yahoo [dot] co [dot] uk

interblag	: www.phobsanomaly.net
	: myspace.com/okoban

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game	: doom3 multiplayer

info	: i know nobody plays d3mp nowadays, but i like to use it as a test bed for all sorts of nefarious engine-based tomfoolery. to that end, i present the origin facility: revisited - the big, dirty, unwashed brother of the origin facility.

a note from the author: this is a very intense map, visually speaking, and was originally intended to look good more than anything else. there are a lot of particle effects and details with brushwork and lighting. as such, older computers might not be wholly up to scratch with running it. in an attempt to set your mind at ease, i get no problems with having a solid 60fps (capped) throughout, running it on a quad core q6600 @ 2.4ghz, 4gb ram and an 8800gtx 768mb video card.

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package contains	: zz-originRevisited.pk4, screenshots, one readme (whee)     

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installation instructions:

	one: place zz-originRevisited.pk4 in your doom3/base directory. 
	two: boot up doom3, and go into multiplayer.
	three: select origin facility: revisited from the map list, and bob's your uncle.

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construction time	: one week

custom stuff	: custom textures (incl. skybox)
		: custom particles
		: custom music track

known bugs/issues : none that i know of. the map has been subject to much a rigorous grooming before it was deemed fit for release.

uninstallation	: as simple as removing zz-originRevisited from the doom3/base directory, and bob is no longer your uncle.

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credits	: cgtextures.com for useage of source material

	: all credit for the skybox images goes to Hipshot
		 Jockum Skoglund aka hipshot
			hipshot@zfight.com															      www.zfight.com
							
	: music: '24 ghosts III' by nine inch nails from the album 'ghosts I-IV'

	: credit goes to boxy at www.boxart.co.uk for the original origin facility, as this map has taken that level layout of his and run naked, drunken and screaming into the night with it.

danke to	: labrat (www.labratnet.co.uk), for pushing me to spend an ungodly amount of hours in the particle editor.
	: cal, for not liking it. *slap				

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legality: 

doom 3 copyright id software. 
the hidden - source and origin (original map layout) are copyrights of boxy and the hidden - source team respectively. 
the track '24 ghosts III' and the album 'ghosts I-IV' are copyright nine inch nails/trent reznor. distributed under a creative commons attribution-noncommercial share alike license.
you may not use this map as a base for your own mods or maps.
you may not distribute this map on any cd, dvd etc, or, modify or "plug" into a mod without my consent first.