Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3 and its expansion pack: Resurrection of Evil. Its main purposes are to update visuals of Doom 3 to a more modern level and to allow the user to customize various aspects of the game to suit their preferred styles all while maintaining the core mechanics and aesthetics originally put in by id Software. The mod also includes a number of fixes to and better organization of stock files in order to create a clean and more stable base for future mods

Description

Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3. Its main purposes are to update visuals of Doom 3 to a more modern level and to allow the user to customize various aspects of the game to suit their preferred styles all while maintaining the core mechanics and aesthetics originally put in by id Software. The mod also includes a number of fixes to and better organization of stock files in order to create a clean and more stable base for future mods.

Preview
Sikkmod v1.2
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lol3r_86
lol3r_86 - - 1,372 comments

Sikkpin this mod of yours is friggin sikk... In a positive way. Sikkmod 1 and 1.1 was causing major lag on my rig. But now with v1.2 its whole other story... well i still wasn't able to max everything out. But Doom 3 with almost everything (with exception of SSAO and soft shadows) looks and feels whole lot better.

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medve
medve - - 1,475 comments

holy cow

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SinKing
SinKing - - 3,119 comments

Lol, since when is Doom 3 a bright game? Have to try this out though.

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jjawinte
jjawinte - - 5,067 comments

Same here. Looks pretty cool !

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Opinionator
Opinionator - - 1,099 comments

CTRL+ALT+TILDE R_gamma 3

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bfg666
bfg666 - - 188 comments

One could also say: since when is Doom a dark game? The constant darkness in D3 is seriously annoying and absolutely not in line with the franchise.

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Guest - - 688,627 comments

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Sikkpin Author
Sikkpin - - 22 comments

It seems there's a slight problem with this the update. All of the "test.vfp" shaders (the various parallax shaders) in the "glprogs" folder are bugged. So if anyone was using one of these shaders and getting a black screen when HDR was enabled, that's why.

You can get a tiny 28kb patch containing the fully working shaders here:

Sikkpin.fileave.com

Sorry about the inconvenience.

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TacoWrath
TacoWrath - - 5 comments

I installed this version on my copy of Doom 3, but the settings in the menu never show or save. The minor changes can still be seen, but none of the other things (motion blur, DoF, ecx...) work. Can you help?

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MC_God
MC_God - - 21 comments

1. MAKE an 'autoexec.cfg' & save your Settings in it.
2. SAVE the 'autoexec.cfg' File & LAUNCH the Game.

NOTE : Don't Bother Editing 'Doom3Config.cfg' cauz, it will be over-written once you LAUNCH the Game.

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Killf4ce
Killf4ce - - 9 comments

Hey man this looks pretty aweseome but the link to the patch keeps timing out, any chance of a reup? thanks!

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Joshuaortiz698
Joshuaortiz698 - - 229 comments

Sikkpin,do you still have the high poly meshes avaiable? I dont think its anywhere else online,so I think the only way to get it is to ask the person who made it

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Jam3s007
Jam3s007 - - 1,217 comments

None of the effects work properly on my HD Radeon 6800, i've dealt with this before on other d3 graphical mods though.

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Bennyc500911
Bennyc500911 - - 3 comments

you need to disable the catalyst AI!!

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angry_bot
angry_bot - - 426 comments

Might just be me, but soft shadows seem to have taken a huge performance hit since the last version. Also, thanks for adding in a toggle for projectile mode! Also, in case anyone else has this issue: if some of the effects (mainly DoF and color grading, though I still have problems detecting if the latter is working at all) are broken, delete your DooMConfig.cfg and start a fresh one.

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hemebond
hemebond - - 185 comments

Does this mod only work on Microsoft Windows?

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Sikkpin Author
Sikkpin - - 22 comments

Yes. Only a dll comes with the mod. The source is there, though, so you can build a .so file (or .dylib if you're on a Mac) if you have the means.

And if you do have the means (or anyone else, for that matter), I'd appreciate a copy of the file so I can include it in the package.

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hemebond
hemebond - - 185 comments

I didn't realise the source was included. That's brilliant. If I compile anything I send you a copy.

Have you considered installing VirtualBox or VMWare to compile for Linux?

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Railarian
Railarian - - 1 comments

Hello
May I ask about the state of compiling? And also if you managed to do it for Doom3 sikkmod could you also compile this .dll for sikkmod lite 1.2 for Prey? ^^ I'd really like to play great looking Prey natively.

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hemebond
hemebond - - 185 comments

Yes, it compiled, though I had a strange problem with the optimiser causing the tops of peoples heads to float a metre away from their body.

I never figured out why.

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EvgeniusDragon
EvgeniusDragon - - 1 comments

how to build gamex86.so for linux?

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hemebond
hemebond - - 185 comments

I'm having a go at compiling Sikkmod on iodoom3, so I am currently using Wiki.iodoom3.org

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rea987
rea987 - - 79 comments

hemebond Can you please explain how you compile the mod on Linux, if you don't mind? Thank you!

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hemebond
hemebond - - 185 comments

Been a while now but I believe I just dumped the sikkmod files over the top of the doom3-sdk then compiled with scons.

The source I have on disk now is from a time when I was trying to manually merge sikkmod changes into a newer version of doom3-sdk that contained fixes; it doesn't compile.

Now it seems mods and source fixes are moving to Doom 3 BFG which I don't own.

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Kurisu_Chan
Kurisu_Chan - - 50 comments

I'm getting a blurry screen and grainy looking visuals, and I'm using a nvidia card.

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Gambini
Gambini - - 378 comments

Sikkpin I second this. there´s this layer of some surface-like texture, like a screen-overlay.

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spartangrug
spartangrug - - 2 comments

Dude, this is looking sweet. Nice work. :D

This is a perfect complement to D3 for my id fix before RAGE is out. :D

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6xSnake6x
6xSnake6x - - 9 comments

Hey man this is some awesome stuff you're doing. I was just wondering if there was any way to get the gow blood splatter mod to work with your mod. I mean everything just looks so great (especially if you use some texture mods) and then you have that low res blood that appears when u get hit or shotgun someone to the face up close. And then there was a mod that made character models look better, like instead of having those blocky heads they were all round and that looked cool, I believe it was called better character models mod or something in that area. I think those features would make a great addition if you could incorporate them. Otherwise, this is da shiet ! :D Thanks !

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Almashina
Almashina - - 2 comments

Please help. I've ben downloaded subj v.1.2 . And I can't show right picture. With enabling HDR I have a white screen. With enabling bloom effects I have an upside-down screen. And without any effects there is incorrect proportion in game picture. Shadows incorrect covers bodies and faces. I see mirror reflections on ordinary surfaces...
But many peoples playing it in teh internets, w/o so much troubles.
Hardware is: Radeon 6950 2048mB, Phenom II x4. WinXP SP3 х32 and Win7 SP1 x64 tried. Catalyst 11.8, 11.9 . Doom version is 1.3.1.1304 .
What am I doing wrong?
P.S.: Sorry for my english.

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Almashina
Almashina - - 2 comments

All of issues were fixed by switching off Catalyst AI by registry editing.

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6xSnake6x
6xSnake6x - - 9 comments

Oh, found another small issue, when switching player head model to marine helmet, the original head model is kept no matter of setting, strange part is, it actually changes the variable in the config file correctly (or so I believe).

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TriPod
TriPod - - 2 comments

n1 :D
Very good mod
i love all the stuff that you added to the game
especially all that customization stuff

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kaicooper
kaicooper - - 143 comments

**** man..its not working with me
i did copy the file to my game then load it from
the game and choosed Mode then i choosed ur Sikkmode
then Error game not working

what to do man?

im using Windows 7 64

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J.D.*
J.D.* - - 7 comments

You've literally made my night. Been years since I played D3. This combined with Wulfen's texture mod creates a whole new experience.. Love it man, thanks!

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NoZart
NoZart - - 1 comments

Just installed Doom 3 JUST to test this out, especially the SSAO effects are very nice!

However, when i enable soft shadowing, i get a weird graphical glitch, namely a very blurry overlay of whatever texture i am looking at directly in front of the camera - which makes for a distracting flickering effect :-(

Does this have to do with the fact that i am on NVidia instead of ATI?

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mtzbrandon
mtzbrandon - - 93 comments

I love this mod, but the default settings are always overly-bright and overly shiny and everything looks wet. Still though, once the settings are adjusted this mod is beautiful! :D

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Shockeddead
Shockeddead - - 3 comments

Dear Sikkpin your mod is the Best! Thank you so much! and now it is working with my amd 6970 as well (changed the doom3 exe name as suggested).Out of all the games/Mods I have played around with Sikkmod is the Best.

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doomguy668
doomguy668 - - 21 comments

how can third person

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Sikkpin Author
Sikkpin - - 22 comments

Open console (~ or CTRL+~) and type: pm_thirdperson 1

Then hit ENTER.

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BackSnip3
BackSnip3 - - 1 comments

When do you make this for ETQW? :D

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Sikkpin Author
Sikkpin - - 22 comments

I do have some interaction shader replacements for ETQW but I've never done any of the post effects for it. It already has a pretty good bloom solution and even though the color balancing is nothing more than simple tinting, it does the job just fine. If you want to improve the post process visuals of ETQW, you can create custom atmosphere parameters for the maps. This probably won't work for online play but it'll work for solo/private matches.

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Sheh0786
Sheh0786 - - 1 comments

can you please reupload the tiny 28kb patch containing the fully working shaders

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Oliver81
Oliver81 - - 19 comments

Guys, Hi!

I need help, I would like the Sikk's feedback mostly due to the nature of my question but all feedback will be valued...ok
For DoF settings, for the most realistic experience what values do you use for Blur Scale, Blur Quality, Near Distance, Focus Distance and Far Distance respectively.

Been playing around with it for ages, got close to something nice but I want tried and tested values.

cheers amigos

Oliver

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Oliver81
Oliver81 - - 19 comments

don't mean to a prick, but can someone reply? id like those settings so i can actually play Doom 3 again....anytime now would be good :)

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knux360
knux360 - - 1 comments

Is it Just me that's is having this problem ? i'm trying to open this mod trought the doom 3 menu but every time i try to play this mod the game close and the mod doesen't open. if someone could help me i would be very greatful and sorry for my bad english

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Killf4ce
Killf4ce - - 9 comments

looks sweet - the patch link doesnt work tho...

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ad11221
ad11221 - - 1 comments

guys cnt download from gamefront need help

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Gnalvl
Gnalvl - - 22 comments

Where would I find the value to adjust the max spread for the MG in variable spread mode? It seems none of the weapons actually have any spread using the variable spread except for the Chaingun and Shotgun. I'd like to make a mod in which the MG has a wider max spread but starts a tiny minimum spread and deals more damage.

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