**************************************************************************** * MANUAL * **************************************************************************** * Weapon Groups * Close Quarters (Slot 1) Weapons of varying power that are suitable for use at close-quarters against Zombiemen, Demons, Imps, Dogs and the weaker Hell Nobility. Small Arms (Slot 2) Medium power weapons, suitable for use at medium distances and against all of the lower demon classes plus, as a last resort, Hell Nobles and Viles. Shotgun Variants (Slot 3) Higher power weapons, suitable for use at close range against the bigger of the minor monsters, the Hell Noblity and the lower types of the big bosses. Rapid Fire (Slot 4) Full-auto weapons such as machine guns and gatling cannons; these vary in power but all fire several shells per second; useful for room-clearance. Light Artillery (Slot 5) High power weapons, suitable for use at greater distances and against all but the most very dangerous types of monsters, though these too at a pinch. Miscellaneous Armanents (Slot 6) Various weapons left over from the source material; these do not really fit anywhere else, but are considered too cool or useful to discard altogether. Mass Destruction (Slot 7) Ultra-high power energy weapons, suitable for use at long distances against huge hordes of monsters or against the greatest and most powerful monsters. Projectile Implements (Slot 8) Weapons such as grenades, shurikens, caltrops; things that are thrown which then pierce, cut or explode. Black Magic (Slot 9) The most eclectic weapons of all! These were not made by humans or else are weird fusions of technology and magic, often stolen from demons themselves! Your soul is at risk if you use these artifacts of hell, but sometimes they can save you from paying it - or the other place - a premature visit! Black Humour (Slot 0) The most bizarre weapons of all! Some are just plain silly and others have a serious use; most were originally going to be easter eggs in the Butchery; kill demons with them if you like, but remember also to have a good laugh:) * Weapons * Slot 1 primary - Punch ====================== Class Name : Fists DoomEdNum : 15000 Formal Name : Fists Type : Weapon Group : Close Quarters Primary Attack : One of three randomly-selected punches Primary Hold : Yes Secondary Attack : None Secondary Hold : N/A Ammunition : N/A Ammunition On Pickup : N/A Description : A double-handed martial-arts style punch that special-forces personnel are trained to use as a last resort when no other weapon is available. A pickup item is provided in the form of a pair of gloves lying on the ground, so that they can be subclassed as "the magic gloves of 1337 m4r714l 4r7s sk1llz", "the fists of fury" or similar idea. Cowabunga! These fists are also useful for WADs that need to strip the player of weapons and ammo for some special effect, possibly restoring them also; however, they are intended primarily as a complete replacement for the DOOM fist and by default given via the included ENTER/RESPAWN scripts. Idea : Movies and comic books; some good, some bad :) Source : The GunsPC double-fisted punch (DDF) Credit : ESPI Slot 1 secondary - Knife ======================== Formal Name : Black Cat ACK-7211 Advanced Combat Knife Class Name : Knife DoomEdNum : 15001 Type : Weapon Group : Close Quarters Primary Attack : Strike Primary Hold : Yes Secondary Attack : None Secondary Hold : N/A Ammunition : N/A Ammunition On Pickup : N/A Description : A hardy knife, toughened up by Black Cat's engineers for the modern era using the latest metallurgy; the exact formula is classified. Idea : Bundeswher Advanced Combat Knife Source : The RealGuns knife (DDF) Credit : Kaiser Slot 1 tertiary - Samaurai Sword ================================ Class Name : Katana DoomEdNum : 15002 Formal Name : Katana Type : Weapon Group : Close Quarters Primary Attack : Single stroke slash Primary Hold : Double stroke slash Secondary Attack : None Secondary Hold : N/A Ammunition : N/A Ammunition On Pickup : N/A Description : The path of the Warrior is carved by a sword - the personal weapon! This reworking of Don Tello's DT-SWORD patch uses sprites modified with black gloves, albeit poor ones that need reworking when time permits and a pickup sprite from a real Katana picture that I found on the internet some time ago, though the covered-in-blood look was too good to discard! Idea : Movies and comic books; some good, some bad :) Source : The DT-SWORD katana (DeHackEd) Credit : Don Tello Slot 2 primary - Automatic Pistol ================================= Class Name : AutomaticPistol DoomEdNum : 15003 Formal Name : Black Cat ASP-7227 Select Fire Automatic Pistol Type : Weapon Group : Small Arms Primary Attack : Near-auto mode (2-round burst) Primary Hold : Yes Secondary Attack : Single-shot mode (tap), full-auto mode (hold) Secondary Hold : Yes Ammunition : Bullets Ammunition On Pickup : 20 Description : This gun uses NATO 5.56x45 rounds instead of the original 9x19 and is designed specifically to allow Special Forces to interchange ammunition between rifles and pistols. The ASP-7227 automatic pistol, SMG-7228 submachine gun, ASR-7229 assault rifle and LMG-7241 light machine gun form a matched set within the Coordinated Special Forces Range; they all use NATO 5.56x45 ammunition and all except the LMG-7241 (full-auto only) support single-shot, near-auto (burst) and full-auto modes. The range of 1200 units is based on the Doom Metrics ratio of 1 foot to 16 doom units and the G18C's useful range of around 75 feet. Idea : Glock G18C Source : The GunsPC automatic pistol (DDF) Credit : ESPI and [the original designer] Raven_TK Slot 2 secondary - Submachine Gun ================================= Class Name : Submachinegun DoomEdNum : 15004 Formal Name : Black Cat SMG-7228 Submachine Gun Type : Weapon Group : Small Arms Primary Attack : Near-auto mode (3-round burst) Primary Hold : Yes Secondary Attack : Single-shot mode (tap), full-auto mode (hold) Secondary Hold : Yes Ammunition : Bullets Ammunition On Pickup : 25 Description : This gun uses NATO 5.56x45 rounds instead of the original 9x19 and is designed specifically to allow Special Forces to interchange ammunition between rifles and pistols. The ASP-7227 automatic pistol, SMG-7228 submachine gun, ASR-7229 assault rifle and LMG-7241 light machine gun form a matched set within the Coordinated Special Forces Range; they all use NATO 5.56x45 ammunition and all except the LMG-7241 (full-auto only) support single-shot, near-auto (burst) and full-auto modes. Yes, it is true that the sprites are awful and need replacing; they have been cleaned and the animation improved, but more work needs to be done. The range of 2600 units is based on the Doom Metrics ratio of 1 foot to 16 doom units and the HKMP5K's useful range of around 60 yards. Idea : Heckler & Koch MP5K Source : The RealGuns HKMP5 (DDF) Credit : Kaiser Slot 2 tertiary - Assault Rifle =============================== Class Name : AssaultRifle DoomEdNum : 15005 Formal Name : Black Cat ASR-7229 Assault Rifle Type : Weapon Group : Small Arms Primary Attack : Near-auto mode (4-round burst) Primary Hold : Yes Secondary Attack : Single-shot mode (tap), full-auto mode (hold) Secondary Hold : Yes Ammunition : Bullets Ammunition On Pickup : 30 Description : This gun uses NATO 5.56x45 rounds instead of the original 9x19 and is designed specifically to allow Special Forces to interchange ammunition between rifles and pistols. The ASP-7227 automatic pistol, SMG-7228 submachine gun, ASR-7229 assault rifle and LMG-7241 light machine gun form a matched set within the Coordinated Special Forces Range; they all use NATO 5.56x45 ammunition and all except the LMG-7241 (full-auto only) support single-shot, near-auto (burst) and full-auto modes. The range of 18864 units is based on the Doom Metrics ratio of 1 foot to 16 doom units and the A4M1's useful range of around 393 yards. Idea : Colt M4A1 Source : The GunsPC assault rifle (DDF) Credit : ESPI Slot 3 primary - Assault Shotgun ================================ Class Name : AssaultShotgun DoomEdNum : 15006 Formal Name : Black Cat ASG-7233 Assault Shotgun Type : Weapon Group : Small Arms Primary Attack : Fire pellets Primary Hold : Yes Secondary Attack : Shine flashlight Secondary Hold : Yes Ammunition : Shells Ammunition On Pickup : 8 Description : This gun is Black Cat's adaptation of the venerable Benelli XM-1014 shotgun, designed specifically to complement the other weapons in the Coordinated Special Forces Range; the XM-1014 was so successful that all that was needed for this was a small increase in magazine capacity. The range of 2340 units is based on the Doom Metrics ratio of 1 foot to 16 doom units and the XM-1014's useful range of around 45 meters. Idea : Benelli XM-1014 Source : The GunsPC assault shotgun (DDF) Credit : ESPI Slot 3 secondary - Sawn-Off Shotgun =================================== Class Name : SawnOffShotgun DoomEdNum : 15007 Formal Name : Black Cat SSG-7234 Sawn-Off Shotgun Type : Weapon Group : Small Arms Primary Attack : Fire both barrels Primary Hold : No Secondary Attack : Fire single barrel Secondary Hold : No Ammunition : Shells Ammunition On Pickup : 2 Description : The original TH-E16 made by Kray Bros (no relation) between 2035 and 2050 had an unfortunate model number as well as manufacturer: E16 is the postcode for much of the London borough of Tower Hamlets, notorious for the regular gangland shoot-outs and drive-bys. Because the authorities objected to the bad guys having better guns than their own, they commissioned Black Cat's engineers to design an official sawn-off for use by MI6 agents operating in occupied territories. Trouble is, like any good sawn-off, it soon became a favourite trenchcoat accessory of London's gangsters and similar scum! The range of 520 units is based on the Doom Metrics ratio of 1 foot to 16 doom units and the typical range for a S.O.S.G. of around 10 yards. Idea : Weapons used by criminal gangs Source : The GunsPC sawn-off shotgun (DDF) Credit : ESPI Slot 3 tertiary - Heavy Shotgun =============================== Class Name : HeavyShotgun DoomEdNum : 15008 Formal Name : Black Cat HSG-7235 Heavy Shotgun Type : Weapon Group : Small Arms Primary Attack : Fire slug Primary Hold : Yes Secondary Attack : None Secondary Hold : N/A Ammunition : Slug Ammunition On Pickup : 8 Description : This is a heavy duty slug-firing shotgun designed by Black Cat's engineers for civilian hunters but soon adopted by the British Special Forces for use in hunting other, less natural, prey (Rrr-HUH!) :) This weapon was ultimately inspired by the "slug gun" in RealGuns by Kaiser and uses a projectile flagged RIPPER so that you can kill two targets with one shot, just as you can with a real slug-firing gun. Idea : Weapons used by criminal gangs and civilians also Source : The DT-SHOT3 shotgun (DeHackEd) Credit : Don Tello (also Kaiser for the "Slug Gun" idea) Slot 4 primary - Light Machine Gun ================================== Class Name : LightMachinegun DoomEdNum : 15009 Formal Name : Black Cat LGX-7241 Light Machine Gun Group : Rapid Fire Primary Attack : Full-auto mode (only) Primary Hold : Yes [well, duh!] Secondary Attack : No Secondary Hold : N/A Ammunition : Bullets Ammunition On Pickup : 40 Description : This gun uses NATO 5.56x45 rounds instead of the original 9x19 and is designed specifically to allow Special Forces to interchange ammunition between rifles and pistols. The ASP-7227 automatic pistol, SMG-7228 submachine gun, ASR-7229 assault rifle and LMG-7241 light machine gun form a matched set within the Coordinated Special Forces Range; they all use NATO 5.56x45 ammunition and all except the LMG-7241 (full-auto only) support single-shot, near-auto (burst) and full-auto modes. The range of 39371 units is based on the Doom Metrics ratio of 1 foot to 16 doom units and the FN-249's useful range of 1000m. Idea : FN-249 Light Machine Gun Source : The GunsPC machine gun (DDF) Credit : ESPI Slot 4 secondary - Vulcan Shotgun ================================= Class Name : VulcanShotgun DoomEdNum : 15010 Formal Name : Black Cat VSG-7242 Vulcan Automatic Shotgun Type : Weapon Group : Rapid Fire Primary Attack : Fire shotgun shells in full-auto mode! Primary Hold : Yes [well, duh!] Secondary Attack : None Secondary Hold : N/A Ammunition : Shell Ammunition On Pickup : 40 Description : The 7242 is Black Cat's answer to the trend for automatic shotguns; it seems that years ago, a shadowy company called Earth Defensive Factory (or something like that) used to make some sort of chaingun; indeed, as Black Cat's then-MD once said to the Earl of London about a prototype, "that's one ripping good chaingun; it isn't lame, Duke!". Ultimately, Black Cat used it as the inspiration for their fully-automatic shotgun. The range of 2680 units is based on the Assault Shotgun's range of 45m, increased by about 10% due to the slightly larger weapon and therefore longer firing track, giving a slight increase to a range of about 50m. Idea : A shotgun version of the Nemesis Minigun (q.v.) Source : The Nemesis Minigun (q.v.) Credit : ESPI, Daniel Slot 4 tertiary - Nemesis Minigun ================================= Class Name : NemesisMinigun DoomEdNum : 15011 Formal Name : Black Cat NMG-7243 Nemesis Minigun Type : Weapon Group : Rapid Fire Primary Attack : Fire slugs in full-auto mode! Primary Hold : Yes [well, duh!] Secondary Attack : None Secondary Hold : N/A Ammunition : Slug Ammunition On Pickup : 40 Description : This awesome weapon is nothing less than the result of Black Cat's aim to create an ultra-heavy-machine gun to replace the UAC Plasma Rifle. Firing six hundred fourty-four caliber solid metal slugs per minute, it can rip a Hell Knight in half in less than five seconds; powerful enough that it needs the same recoil-suppression system as the Atomic Cannon! This started life years ago as a patch for the plasma rifle made for use with FISTFULL.WAD as a sort-of poor man's gatling gun using sprites from MARINES.WAD or one of that series. I had long wanted to update this as a "real" gun and ESPI's Vulcan Minigun was a perfect basis for that. The use of slugs was ultimately inspired by the "slug gun" in RealGuns by Kaiser and uses a projectile flagged RIPPER so that you can kill two targets with one shot, just as you can with a real slug-firing gun. Idea : The Vulcan Cannon Source : The GunsPC minigun and RealGuns slug gun (DDF) Credit : ESPI, Kaiser Slot 5 primary - Sandman Gun ============================ Class Name : PlasmaHandgun DoomEdNum : 15012 Formal Name : Black Cat DSL-7251 Hyper-Charged Plasma Handgun Type : Weapon Group : Light Artillery Primary Attack : Fire a hypercharged plasma bolt at 0.95c Primary Hold : No Secondary Attack : None Secondary Hold : N/A Ammunition : Cells Ammunition On Pickup : 40 Description : When Nolan & Johnson Inc were assimilated by the company that eventually became Black Cat, MI5 slapped a D-Notice on the DS-21/30, considering it far too dangerous to use; however, after the Demon War, British Special Forces recognised the need to pack a much bigger punch against the powerful and inhuman enemies they now faced. Accordingly, Black Cat were instructed to design a hypercharged plasma handgun and this is it. ------------------------------------------------------------------------ Black Cat are pleased to announce the DSL-7251 the most powerful handgun in the world! Firing a hypercharged plasma bolt at 95% of the speed of light, this awesome weapon terrifies cyberdemons and can grease a Baron of Hell in one shot!* Menaced by monsters? Distracted by demons? Harassed by horrors? Forget your troubles, buy a 7251 and go put 'em to sleep - for good! ------------------------------------------------------------------------ This is as close to a Sandman Gun as DOOM can get; it defies belief that nobody ever put this beautiful weapon in a game before, so here it is! It is widely believed that any "real guns" mod for DOOM should have some sort of high-power sniping rifle; to satisfy those people and because I always thought the Sandman Gun was extremely cool, this takes its place. The huge damage value is necessary because it was always intended that this gun should be able to kill a Baron in one shot and a Cyberdemon or Spider Mastermind in two. To balance that, it takes over a second to recharge the internal capacitors and eats up 40 charges per shot. *Apologies to Bob@keyway.net for thieving his slogan! [M16-Doom] Idea : The movie (1976, York, Agutter) version of The Gun Source : From scratch using heavily edited publicity images Credit : William F Nolan, George Clayton Johnson, MGM Slot 5 secondary - Flame Thrower ================================ Class Name : FlmeThrower DoomEdNum : 15013 Formal Name : Black Cat FLT-7252 Flamethrower Group : Rapid Fire Primary Attack : Fire ... er ... well ... fire, I guess! Primary Hold : Yes [well, duh!] Secondary Attack : No Secondary Hold : N/A Ammunition : Gas Ammunition On Pickup : 40 Description : A very powerful weapon, the flamethrower is really useful when you are outnumbered or outgunned; let's all have deep-fried demons for dinner! This flamethrower is a heavily modified DOOM Plasma Rifle and also uses ideas and graphics from various sources; in particular, sound and a bit of code from Bouncy's WRW flamethrower, graphics slightly modified from those of WW-OSH by WildWeasel, plus some edited archvile flame sounds. Idea : Movies and comics such as Commando, Warlord, etc. Source : WW-OSH, ZDoom WRW Credit : id Software (via ZDoom Wiki), WildWeasel, Bouncy Slot 5 tertiary - Atomic Cannon =============================== Class Name : AtomicCannon DoomEdNum : 15014 Formal Name : Black Cat PDC-7253 Atomic Cannon Type : Weapon Group : Light Artillery Primary Attack : Launch a rocket or, if primed, a nuclear missile! Primary Hold : Yes Secondary Attack : Prime (upgrade a rocket to) a nuclear missile Secondary Hold : No Ammunition : Conventional rockets and nuclear missiles Ammunition On Pickup : 2 conventional rockets, 0 nuclear warheads Description : The 7253 launches standard UAC rockets, but Black Cat's top-secret recoil suppression system makes possible a rocket launcher that can be fired from inside the shoulder without breaking the arms or collar-bone. Apart from the form factor and recoil suppressant, the weapon behaves like the standard UAC Rocket Launcher in most respects by default. As its name suggests, the 7253 is not just a standard rocket launcher; it was designed to fire tactical nuclear missiles on the battlefield; these are rare and also highly dangerous, so use them with caution. To fire a nuclear missile, you must use the cannon's built-in warhead upgrade mechanics; these require a conversion kit ("NuclearWarhead"), which upgrades a conventional rocket; once upgraded, the rocket must be fired before the cannon can be fired again and the kits are rare. A nuclear explosion does HUGE damage; at ground zero, a cyberdemon will be seriously injured and may even be killed outright; anything smaller within a radius of about 100m will almost instantly be fragged or fried; that includes you too, so be sure to take cover before detonation. There are also some interesting after-effects in the vicinity of a nuclear explosion... the weather is truly fouled up, electrical stuff doesn't always work properly and as for the environment... forget it! Idea : Real (shoulder-mounted) rocket launchers, HK OICW Source : The GunsPC Plasma-Rifle sprites, UAC RL (DECORATE) Credit : ESPI, id Software (via ZDoom Wiki), Heckler & Koch Slot 6 primary - Backup Pistol ============================== Class Name : AresPistol DoomEdNum : 15015 Formal Name : Ares B96-1337 Backup Pistol Type : Weapon Group : Miscellaneous Armanents Primary Attack : Fire dum dum Primary Hold : Yes Secondary Attack : None Secondary Hold : N/A Ammunition : Dum dums Ammunition On Pickup : 10 Description : Although named for the Greek God of War, the 1337 is a poor adaptation to fourty-four calibre of a now-obsolete Police handgun common in the early 21st Century; accordingly, Black Cat have not incorporated it into the 72-series product line, but relegated it to use as a backup pistol. It is useful at close quarters and reliable despite the high firing rate and large calibre, but the long-distance accuracy of the weapon is low. Idea : The GunsPC basic pistol (really a Beretta 96G) Source : The GunsPC basic pistol Credit : ESPI Slot 6 secondary - Magnum ========================= Class Name : MagnumHandgun DoomEdNum : 15016 Formal Name : Black Cat MHG-7629 Magnum Handgun Type : Weapon Group : Miscellaneous Armanents Primary Attack : Fire dum dum Primary Hold : Yes Secondary Attack : None Secondary Hold : N/A Ammunition : Dum dums Ammunition On Pickup : 4 Description : Customized under licence by Black Cat at the behest of SOE Operational Command, the 7629 is a low-tech but high-power handgun that can blow an unlucky punk's head clean off; it's bloody good against cow demons too! Thanks to the evil Sandmen clamouring to have their gun implemented in Doom, the S&W 29 is no longer the "most powerful handgun in the world"; in fact, it never was; but those movie folks talk a lot of c**p, niet? The .357 Magnum went down in history as one of the greatest handguns in the world and the .44 only added to the mythos, especially after the 29 was immortalised by Clint Eastwood in the Dirty Harry movie series. Putting one in Doom was the holy grail of pistol mods and all the great weapon modders from Cory Whittle to WildWeasel have done it at some time or other; this one uses WildWeasel's standard revolver as a base for the graphics and sounds; the code is a modified 1337 backup pistol. Idea : The classic Smith & Wesson Model 29 .44 Magnum Source : Several WildWeasel weapon mods (e.g., WW-CASH) Credit : WildWeasel Slot 6 tertiary - Sniper Rifle ============================== Class Name : SniperRifle DoomEdNum : 15017 Formal Name : Black Cat SNR-7552 Sniper Rifle Type : Weapon Group : Miscellaneous Armanents Primary Attack : Fire dum dum Primary Hold : Yes Secondary Attack : None Secondary Hold : N/A Ammunition : Dum dums Ammunition On Pickup : 20 Description : !ADVANCE INFORMATION!!!!!!!!SUBJECT TO FINE-TUNING! Not sure if sniper scope should stay or be removed. !ADVANCE INFORMATION!!!!!!!!SUBJECT TO FINE-TUNING! When you need an insane amount of stopping power and there isn't a handy plasma handgun anywhere nearby, the SNR-7552 is the next best thing. Designed originally as a sniper rifle, the 7552 is an adaptation, though total redesign might be a better word, to fourty-four calibre of the SIG Commando carbine. Made for British Special Forces by Black Cat to meet stringent requirements, this gun fires Black Cat MDM-2744 magnum dum dum rounds at supersonic speeds and can grease a Hell Knight with one shot! Combining range, accuracy and stopping power, this gun looks positively mean; however, it has a slow rate of fire and is best used for BIG game! Idea : The GunsPC sniper rifle (really an SG-552) Source : The GunsPC sniper rifle Credit : ESPI Slot 7 primary - Nuclear Disruptor ================================== Class Name : NuclearDisruptor DoomEdNum : 15018 Formal Name : UAC 666-29A Nuclear Disruptor Type : Weapon Group : Mass Destruction Primary Attack : ? Primary Hold : ? Secondary Attack : None Secondary Hold : N/A Ammunition : Cells Ammunition On Pickup : ? Description : NOT YET IMPLEMENTED AND SUBJECT TO CHANGE Will basically be some sort of wide-area damage energy weapon. Idea : Cool-looking sprites in various weapon packs Source : ? Credit : ? Slot 7 secondary - Neutron Degenerator ====================================== Class Name : NeutronDegenerator DoomEdNum : 15019 Formal Name : UAC 777-29B Neutron Degenerator Type : Weapon Group : Mass Destruction Primary Attack : ? Primary Hold : ? Secondary Attack : None Secondary Hold : N/A Ammunition : Cells Ammunition On Pickup : ? Description : NOT YET IMPLEMENTED AND SUBJECT TO CHANGE Will basically be some sort of wide-area damage energy weapon. The name is a pun on degenerate matter objects such as pulsars and magnetars. Idea : Cool-looking sprites in various weapon packs Source : ? Credit : ? Slot 7 tertiary - Quantum Disentangler ====================================== Class Name : QuantumDisentangler DoomEdNum : 15020 Formal Name : UAC 888-29C Quantum Disentangler Type : Weapon Group : Mass Destruction Primary Attack : ? Primary Hold : ? Secondary Attack : None Secondary Hold : N/A Ammunition : Cells Ammunition On Pickup : ? Description : NOT YET IMPLEMENTED AND SUBJECT TO CHANGE Will basically be some sort of wide-area damage energy weapon. The name is a pun on quantum entanglement or A E Van Vogt's negative energy idea like the Star Trek Omega particles in which space-time is ripped apart. Idea : Cool-looking sprites in various weapon packs Source : ? Credit : ? Slot 8 primary - Shurikens ========================== Class Name : ShurikenThrow DoomEdNum : 15021 Formal Name : Shuriken Throwing Skill (deprecated) Type : Weapon Group : Projectile Implements Primary Attack : Throw a shuriken [well, duh!] Primary Hold : Yes Secondary Attack : None Secondary Hold : N/A Ammunition : Shurikens [well, duh!] Ammunition On Pickup : 0 Description : This is not a true weapon; it is given by the ENTER script at the start, but has an AmmoGive value of zero. You must pick up shurikens to use it. A pickup item is provided in the form of a clutch of shurikens lying on the ground, so that WADs that need to strip the player of all weapons and ammo for some special effect can do so and can restore them also. The use of this weapon as a normal pickup is deprecated due to engine limitations; refer to ManaCluster (further on) for a full explanation. Idea : Every bad Ninja movie you ever saw :) Source : The Ninja Duel shuriken throw (DECORATE) Credit : Nick Anderson Slot 8 secondary - Caltrops =========================== Class Name : CaltropThrow DoomEdNum : 15022 Formal Name : Caltrop Throwing Skill (deprecated) Type : Weapon Group : Projectile Implements Primary Attack : Throw a caltrop [well, duh!] Primary Hold : Yes Secondary Attack : None Secondary Hold : N/A Ammunition : Caltrops [well, duh!] Ammunition On Pickup : 0 Description : This is not a true weapon; it is given by the ENTER script at the start, but has an AmmoGive value of zero. You must pick up caltrops to use it. A pickup item is provided in the form of a clutch of caltrops lying on the ground, so that WADs that need to strip the player of all weapons and ammo for some special effect can do so and can restore them also. The use of this weapon as a normal pickup is deprecated due to engine limitations; refer to ManaCluster (further on) for a full explanation. Idea : Every bad Ninja movie you ever saw :) Source : The Ninja Duel caltrops throw (DECORATE) Credit : Nick Anderson Slot 8 tertiary - Hand Grenades =============================== Class Name : GrenadeThrow DoomEdNum : 15023 Formal Name : Grenade Throwing Skill (deprecated) Type : Weapon Group : Projectile Implements Primary Attack : Throw a grenade [well, duh!] Primary Hold : No Secondary Attack : None Secondary Hold : N/A Ammunition : Grenades [well, duh!] Ammunition On Pickup : 0 Description : This is not a true weapon; it is given by the ENTER script at the start, but has an AmmoGive value of zero. You must pick up grenades to use it. A pickup item is provided in the form of a clutch of grenades lying on the ground, so that WADs that need to strip the player of all weapons and ammo for some special effect can do so and can restore them also. The use of this weapon as a normal pickup is deprecated due to engine limitations; refer to ManaCluster (further on) for a full explanation. The weapon logic uses various ideas from GunsPC, NinjaDuel and EliW00d's ZDoomAdv, two sounds from BF-CDOOM (loading clicks as pickup sounds) and the sprites from GunsPC. This weapon is an adaptation of the shuriken throw in Nick Anderson's Ninja Duel weapon replacement pack to implement ESPI's grenades from GunsPC; unlike other items therein, these can't be simply translated from DDF because the DECORATE weapon model is not as good as that of DDF; you'll have to "Wait For DoomScript"! The grenades have a timer of around 4-6 seconds. Idea : Movies and comics such as Commando, Warlord, etc. Source : Mostly the Ninja Duel shuriken throw (DECORATE) Credit : Nick Anderson, ESPI, EliW00d, BF-CDOOM Slot 9 primary - Unholy Bible ============================= Class Name : BibleOfBlasphemy DoomEdNum : 15024 Formal Name : Bible of Blasphemy Type : Weapon Group : Black Magic Primary Attack : Strike down evildoers with fire from heaven! Primary Hold : No Secondary Attack : Summon a pack of black cats to fight for you Secondary Hold : No Ammunition : Health and, for secondary fire, some mana also Ammunition On Pickup : N/A Description : Said to have been taken down by Apophis himself at the Temple of Karnak, the Bible of Blasphemy is the work of the Priests of Bast, Goddess of all things Feline and is preserved for future generations by the Masons! This sacred tome bestows the power to strike down evildoers with fire from heaven or summon a pack of black cat zombies as your personal army! Beware, however, that Bast demands some of your vitality as penance for possession of this awesome power and sometimes, some heavenly Mana also! This vision of the weapon was inspired by the "Unholy Bible" artefact that appeared in the DOOM alpha and beta versions, but never made it into the final game. It really was such a shame that id Software did not see fit to use it, so here is my take on how it might have worked. This started life years ago as the Curse of Bast/Collar of Bastet in my own early mod Bombay 72. Every long-standing DOOM developer has made a "BFG as Black Magic Curse" hack of some sort and I was no exception :P There are also three other related items that comprise the book open on a bookstand (e.g., on/near an altar) from which you can pick the weapon up, leaving the empty bookstand behind; this is the Unholy Bible itself. Idea : Doom Beta Unholy Bible and BFG "curse" hacks :) Source : Mostly Doom Beta Unholy Bible and Quest BFG 9000 Credit : id Software (via ZDoom Wiki), Nikkanen et al Slot 9 secondary - Evil Sceptre =============================== Class Name : ScepterOfSacrilege DoomEdNum : 15025 Formal Name : Scepter of Sacrilege Type : Weapon Group : Black Magic Primary Attack : Choke evildoers with the foul odour of their sin! Primary Hold : No Secondary Attack : Summon a pack of evil spirits to haunt thy enemies Secondary Hold : No Ammunition : Health and, for secondary fire, some mana also Ammunition On Pickup : N/A Description : Said to have been used by Baal himself, the Scepter of Sacrilege is an evil sorcerer's wand, preserved since antiquity by the Knights Templar! This profane wand bestows the power to smite your enemies with a choking poison or summon a pack of evil spirits that rip and tear their flesh. Beware, however, that Baal demands some of your vitality as payment for using this foul weapon and sometimes takes some of your Mana as well! This vision of the weapon was inspired by the "Evil Sceptre" artefact that appeared in the DOOM alpha and beta versions, but never made it into the final game. It really was such a shame that id Software did not see fit to use it, so here is my take on how it might have worked. The weapon logic is a "from-scratch" approximation of the Wraithverge, using Lost Souls as spirits because in DOOM, they seem to fit the bill! Idea : Doom Beta Evil Sceptre and HeXen Wraithverge Source : Mostly Doom Beta Unholy Bible and Lost Souls Credit : id Software, Raven Software Slot 9 tertiary - Heart of Heresy ================================= Class Name : HeartOfHeresy DoomEdNum : 15026 Formal Name : Heart of Heresy Type : Weapon Group : Black Magic Primary Attack : Freeze evildoers with the terror of retribution! Primary Hold : No Secondary Attack : Summon monsters from the dead as your zombie army Secondary Hold : No Ammunition : Health and, for secondary fire, some mana also Ammunition On Pickup : N/A Description : Said to be the heart of D'Sparil himself, this foul artefact of malice was discovered in a vault in the British Museum by satanist priests and bestows upon the bearer the power to resurrect dead monsters as slaves! Dead, yet alive, this abomination requires feeding and will always steal s little of your vitality when you call upon it and of course, your mana is rather tempting too; don't be too rash with the use of this vileness. This started life as the WRW Necronomicon; I needed a third black magic weapon for this pack that wasn't a book or wand but must be a mystical icon and be the of . Since we already had blasphemy and sacrilege, heresy seemed the logical choice; having seen the WRW weapon, I liked the idea of the Handbook of Heresy, but there was already a book. Then I remembered a weapon in one of Daniel's WADs that was obviously inspired by the SW Ripper Heart. By combining the two ideas, we obtain the Heart of Heresy! As it raises dead monsters, this seems fitting; after all, servitude to a human must surely be heretical, from the perspective of any self-respecting demon! Idea : BFG "curse" hacks and the WRW Necronomicon Source : The WRW Necronomicon and Daniel's "heart of death" Credit : The WRW team (specifically Froon); Daniel Slot 0 primary - Korax's Clipboard ================================== Class Name : ClipboardOfChaos DoomEdNum : 15027 Formal Name : Clipboard of Chaos Type : Weapon Group : Black Humour Primary Attack : Swat the enemy aside [yeah, right] Primary Hold : No Secondary Attack : None Secondary Hold : N/A Ammunition : N/A Ammunition On Pickup : N/A Description : One of two "joke" weapons in the pack, this, believe it or not, is that most vile of the artefacts of deviltry: KORAX'S KANVASSING KLIPBOARD!!! Korax is wanted for canvassing without a permit (he keeps confronting people, enquiring "Greetings, Mortal. Are you ready to die?") and has a price on his head of a cool million pounds! When out canvassing, he had a clipboard, which the cops duly impounded and put in the Evidence Room! The weapon logic is a modified DOOM fist, based on the clipboard in Action DooM by Scuba Steve; it's a bit like the Ninja Duel war fan. Unlike Scuba Steve's original Action DooM clipboard, you CAN use this as a weapon by swatting monsters with it, hence its inclusion in this pack; just don't try doing that to a CyberDemon or ArchVile :) Idea : Inspired by Scuba Steve's Action DooM clipboard Source : The clipboard graphic from Action DooM Credit : Scuba Steve, Raven Software Slot 0 secondary - Abbatoir Sledgehammer ======================================== Class Name : HammerOfHatred DoomEdNum : 15028 Formal Name : Hammer of Hatred Type : Weapon Group : Black Humour Primary Attack : Smash the enemy to jelly Primary Hold : Yes Secondary Attack : None Secondary Hold : N/A Ammunition : N/A Ammunition On Pickup : N/A Description : The other of two "joke" weapons in the pack, the Hammer of Hatred is a nod to the abattoir workers of old, who would slaughter cattle with sledgehammers before those electric stun bolt things were invented. Players would talk of slaughtering demons in DOOM; that's NOTHING: with this, you actually CAN; there's a reason they're called the "cow demon"! The weapon logic is a modified Cleric Mace; the settings were obtained directly from the ZDOOM source code, as they are not listed in the Wiki; basically, this is a heavily modified blend of the Mace and the Hammer. The high damage value is used because by definition, this weapon must be capable of taking out a "cattle demon*" in one or two hits. *Doggies... Puppies... Pinkies... Beholders... Cow Demons... just how many nicknames have been invented for them after 13 years of DOOM? :) Idea : The Butchers need to slaughter the cattle :evil: Source : The Mace of Contrition and Hammer of Retribution Credit : Raven Software Slot 0 tertiary - Chainsaw ========================== Class Name : ChainsawOfCarnage DoomEdNum : 15029 Formal Name : Chainsaw of Carnage Type : Weapon Group : Black Humour Primary Attack : Saw [well, duh!] Primary Hold : Yes Secondary Attack : Switches the chainsaw ON or OFF Secondary Hold : No Ammunition : N/A Ammunition On Pickup : N/A Description : In the aftermath of the Demon War, the chainsaw-wielding exploits of a certain USSMC grunt spawned many faux-militaristic marketing campaigns of civilian products that had any vaguely possible military potential. Probably the most blatant of these was the rebranded Eager Beaver MkII "Chainsaw of Carnage" marketed by Korax Kutting Kompany, who by 2038 had acquired the rights to the entire McCulloch product line. Nobody really knew anything about the CEO of this shadowy corporation, but it was said that his employees "can smell your blood". Odd. MI5 are investigating... In the meantime, if you have any trees that are "Ready to Die(tm)", why not get this beautiful chainsaw with pull-to-start rope action and foul, dirty exhaust smoke? You won't regret it... then again, maybe you will! Idea : If Cory Whittle can do it, so can I :P Source : The DOOM chainsaw, BlakGlov.WAD and my own rope Credit : id Software, EliW00d (IIRC, for smoke sprites) * Players * The Good Guy - Commando ======================= Class Name : Commando DoomEdNum : N/A (Player Class) Formal Name : S.O.E. Commando Type : Animal Group : Players Description : This is YOU! You are an agent of the Special Operations Executive, otherwise known as The Increment; you earn your living via jobs too dirty even for the SAS. The SOE has a simple job - kill Britain's enemies legally or otherwise, wherever, whoever and WHATever they are. Be they big-time drug dealers, international terrorists or demons from Hell; if they compromise the welfare of British citizens, it is up to YOU to stop them. PERMANENTLY. Player sprites display a typical black-fatigues-and-balaclava figure, the status bar and text strings use British English and the status face now has all animations (Covert-Ops only implemented some). Idea : Saw it in Covert Ops and thought "I gotta DO it!" Source : The Covert-Ops player status face and sprites Credit : Covert-Ops * Replacements * Bullet ====== Class Name : ClipEx DoomEdNum : N/A (replaces Clip) Formal Name : Clip of 10 NATO 5.56mm x 45mm bullets Type : Ammunition Group : Small Arms Ammunition On Pickup : 10 Description : The DOOM clip with reduced size and modified aspect ratio to make it look a bit more like a real magazine, especially as compared with other pickup items. Also adds a militaristic metallic-click pickup sound. Idea : Built into the game Source : Modified DOOM clip Credit : id Software, ESPI for the idea (and sound) Box of Bullets ============== Class Name : ClipBoxEx DoomEdNum : N/A (replaces ClipBox) Formal Name : Box of 50 NATO 5.56mm x 45mm bullets Type : Ammunition Group : Small Arms Ammunition On Pickup : 50 Description : The DOOM bullet box with reduced size to make it look a bit more like a real box of bullets, especially as compared with other pickup items. Idea : Built into the game Source : Slightly modified DOOM bullet box Credit : id Software Shotgun Shell ============= Class Name : ShellEx DoomEdNum : N/A (replaces Shell) Formal Name : Clutch of 4 12-Gauge shotgun shells Type : Ammunition Group : Shotgun Variants Ammunition On Pickup : 4 Description : The DOOM clutch of shells with reduced size to make it look a bit more like the real thing, especially as compared with other pickup items. Idea : Built into the game Source : Slightly modified DOOM clutch of shotgun shells Credit : id Software Box of Shotgun Shells ===================== Class Name : ShellBoxEx DoomEdNum : N/A (replaces ShellBox) Formal Name : Box of 20 12-Gauge shotgun shells Type : Ammunition Group : Shotgun Variants Ammunition On Pickup : 20 Description : The DOOM box of shells with reduced size to make it look a bit more like the real thing, especially as compared with other pickup items. Idea : Built into the game Source : Slightly modified DOOM box of shotgun shells Credit : id Software UAC Rocket ========== Class Name : RocketAmmoEx DoomEdNum : N/A (replaces RocketAmmo) Formal Name : UAC 60mm x 45cm GP Rocket Type : Ammunition Group : Personal Artillery Ammunition On Pickup : 1 Description : The DOOM rocket with reduced size to make it look a bit more like a real general-purpose rocket, especially as compared with other pickup items. Idea : Built into the game Source : Slightly modified DOOM rocket Credit : id Software Box of UAC Rockets ================== Class Name : RocketBoxEx DoomEdNum : N/A (replaces RocketBox) Formal Name : Box of 5 UAC 60mm x 45cm GP Rockets Type : Ammunition Group : Personal Artillery Ammunition On Pickup : 5 Description : The DOOM box of rockets with reduced size to make it look a bit more like the real thing, especially as compared with other pickup items. Idea : Built into the game Source : Slightly modified DOOM box of rockets Credit : id Software UAC Energy Cell =============== Class Name : CellEx DoomEdNum : N/A (replaces Cell) Formal Name : UAC 2MJ Energy Cell (Battery of 20) Type : Ammunition Group : Personal Artillery Ammunition On Pickup : 20 Description : The DOOM battery of 20 energy cells with reduced size to make it seem more realistic in appearance as compared with other pickup items; it also has an animated bar graph display to enhance the overall look of the item. It has a clip-style form-factor partly because the large size of the small cell battery has always seemed rather odd; in particular, this change causes it to match the Sandman Gun as an ammunition pack. Idea : Built into the game Source : Modified DOOM cell clip with TOMW2_1 style bars Credit : id Software, ESPI for the idea, Anon. for bar idea UAC Energy Cell Pack ==================== Class Name : CellPackEx DoomEdNum : N/A (replaces CellPack) Formal Name : UAC 2MJ Energy Cell (Battery of 100) Type : Ammunition Group : Mass Destruction Ammunition On Pickup : 100 Description : The DOOM pack of 100 energy cells with reduced size to make it seem more realistic in appearance as compared with other pickup items; it also has an animated bar graph display to enhance the overall look of the item. Idea : Built into the game Source : Modified DOOM cell pack with TOMW2_1 style bars Credit : id Software, ESPI for the idea, Anon. for bar idea Berserk ======= Class Name : BerserkEx DoomEdNum : N/A (replaces Berserk) Formal Name : Adrenal Steroid Infusion Type : Inventory Group : Enhancements Benefit On Pickup : Health restoration, strength, temporary psychosis Description : The US Space-Marine Corps' Adrenal Steroid Infusion is a performance enhancing drug cocktail whose exact formula is classified and MI6 is of the opinion that it probably contains at least some illegal technology, probably black magic, as well as conventional medicine; this is due to the apparent laws-of-physics-defying effects that it has on the user. This exists for compatibility reasons only, in case the mod is ever used with a level that contains a berserk pack; it causes a switch to the Fists, if available, otherwise to the conventional DOOM fist. Idea : Built into the game Source : Slightly modified DOOM berserk pack Credit : id Software Riot Armour =========== Class Name : RiotArmour DoomEdNum : N/A (replaces GreenArmor) Formal Name : Black Cat AMR-2700 Riot Armour Type : Inventory Group : Protection Protection Afforded : 100 Description : The DOOM riot armor with a much more realistic-looking sprite to make it look like proper armour. Also adds a militaristic heavy-laden-jacket shuffle pickup sound -- oh, and the "correct" spelling of "Armour" :P Idea : Films and TV Shows Source : The GunsPC riot armour Credit : ESPI Combat Armour ============= Class Name : CombatArmour DoomEdNum : N/A (replaces BlueArmor) Formal Name : Black Cat AMC-2701 Combat Armour Type : Inventory Group : Protection Protection Afforded : 200 Description : The DOOM combat armor with a much more realistic-looking sprite to make it look like proper armour. Also adds a militaristic heavy-laden-jacket shuffle pickup sound -- oh, and the "correct" spelling of "Armour" :P Idea : Films and TV Shows Source : The GunsPC combat armour Credit : ESPI * Ammunition * Shotgun Slug ============ Class Name : Slug DoomEdNum : 15030 Formal Name : Partial belt of .44-Calibre shotgun slugs Type : Ammunition Group : Shotgun Variants Ammunition On Pickup : 20 Description : A heavy duty, high-calibre metal slug; carefully machined for precision accuracy and just SO perfect for hunting swine, deer, bear -- and demon! Idea : Weapons used by criminal gangs and civilians also Source : Hand-drawn in PhotoStudio (seen similar elsewhere) Credit : Kaiser for the "Slug Gun" idea Belt of Shotgun Slugs ===================== Class Name : Slugbelt DoomEdNum : 15031 Formal Name : Full belt of .44-Calibre shotgun slugs Type : Ammunition Group : Shotgun Variants Ammunition On Pickup : 100 Description : A full belt of shotgun slugs in a cool ammo box that fits snugly onto a heavy machine gun :D Idea : Weapons used by criminal gangs and civilians also Source : Hand-drawn in PhotoStudio (after DN3D's ammo box) Credit : id Software for idea, 3D Realms for style Dum Dum Round (in .44 Magnum) ============================= Class Name : DumDum DoomEdNum : 15032 Formal Name : Clutch of 4 Black Cat MDM-2744 magnum dum dums Type : Ammunition Group : Miscellaneous Armanents Ammunition On Pickup : 4 Description : Dumb? Dumber? Even an elephant would forget his own name with two of these in his brain; when you need an insane amount of stopping power in a traditional alternative to plasma rifles and atomic disintegrators, the Black Cat .44 Magnum Dumb-Dumb (tm) round is your cleverest choice! Designed to split up inside the target and leave no exit wound, Dum Dum bullets are the ultimate round for bringing down the bigger beasties. Licensed only for the Police, Dumb-Dumbs (tm) are illegal for military use and could get you court-martialled; then again, the executioners of Princess Diana probably don't give two hoots about the Hague Convention! Idea : Weapons used by police - and by illegal combatants Source : Edited from various pictures found on the internet Credit : The original Dum Dum Arsenal of the British Army Box of Dum Dum Rounds ===================== Class Name : DumDumBox DoomEdNum : 15033 Formal Name : Box of 20 Black Cat MDM-2744 magnum dum dums Type : Ammunition Group : Miscellaneous Armanents Ammunition On Pickup : 20 Description : A full box of Black Cat MDM-2744 Dumb-Dumbs (tm) Idea : Weapons used by police - and by illegal combatants Source : Severely edited WW-STRNG "Gun-Nut (tm)" ammo box Credit : WildWeasel Gas Bottle ========== Class Name : Gas DoomEdNum : 15034 Formal Name : Bottle of LPG Type : Ammunition Group : Light Artillery Ammunition On Pickup : 50 Description : A bottle of Liquid Petroleum Gas with napalm additives. Idea : Flame throwers need fuel Source : WW-OSH Credit : WildWeasel Gas Tank ======== Class Name : GasTank DoomEdNum : 15035 Formal Name : Large bottle of LPG Type : Ammunition Group : Light Artillery Ammunition On Pickup : 100 Description : A LARGE bottle of Liquid Petroleum Gas with napalm additives. Idea : Flame throwers need fuel Source : WW-OSH Credit : WildWeasel Nuclear Warhead =============== Class Name : NuclearWarhead DoomEdNum : 15036 Formal Name : Black Cat NKW-7294 Nuclear Warhead Type : Ammunition Group : Light Artillery Ammunition On Pickup : 1 Ammunition Maximum Load : 2 (4 with backpack) Description : What can I say; after years of James Bond, Shadow Warrior (tm) and even al-Quaeda, it's about time we had a portable nuclear warhead in DOOM. These devices upgrade a standard explosive rocket to a tactical nuclear missile with a low-yield of around 1KT. The outer layer of paint gets removed from the missile and the existing warhead is set to trigger the the nuke upon detotation; the package contains a conversion kit as well as the warhead and is loaded into the Atomic Cannon, which includes the necessary mechanics; the entire process takes about three seconds. After the conversion, the rocket cannot be reverted and must be launched before the weapon can be used again; so be very careful and don't waste these very rare items - waste a whole bunch of demons instead! Idea : Movies and comics of the "James Bond" variety Source : Some heavily-edited pictures from the internet Credit : Daniel for the first working nuke weapons in DOOM Shuriken ======== Class Name : Shuriken DoomEdNum : 15037 Formal Name : Shuriken Type : Ammunition Group : Projectile Implements Ammunition On Pickup : 1 Description : A shuriken. Often called "Ninja Stars", there are actually many styles of shuriken and they are properly more of a distraction than lethal; then again, you probably didn't actually fight psychotic demons from hell on Mars during your term of service in the USMC or RM :) Idea : Every bad Ninja movie you ever saw :) Source : The Ninja Duel shuriken throw (DECORATE) Credit : Nick Anderson Caltrop ======= Class Name : Caltrop DoomEdNum : 15038 Formal Name : Caltrop Type : Ammunition Group : Projectile Implements Ammunition On Pickup : 1 Description : A caltrop; used in Ninja movies and games, but also known for hundreds of years as an anti-cavalry weapon rather than directed against people. Idea : Every bad Ninja movie you ever saw :) Source : The Ninja Duel shuriken throw (DECORATE) Credit : Nick Anderson Grenade ======= Class Name : Grenade DoomEdNum : 15039 Formal Name : Black Cat HGR-2712 Hand Grenade Type : Ammunition Group : Projectile Implements Ammunition On Pickup : 1 Description : What can I say; if you don't know what a hand grenade is, stop playing DOOM and take up table-tennis :) Grenades are so-called because they originally resembled pomeGRANATEs; even the traditional Mills Bomb does a little, though it's more like a pineapple and WWI soldiers even called them that; oh well, enough of the history lesson; GO FRAG SOME DEMONS :P Idea : Movies and comics such as Commando, Warlord, etc. Source : Mostly the Ninja Duel shuriken throw (DECORATE) Credit : Nick Anderson, ESPI, EliW00d, BF-CDOOM Mana ==== Class Name : Mana DoomEdNum : 15040 Formal Name : Mana from Heaven Type : Ammunition Group : Black Magic Ammunition On Pickup : 20 Description : This is mystical food from the Gods (specifically Bast) sent to aid all Mortal Good Guyz in The Unending Quest Against The Forces Of Evil (tm). Since Her Sacred Majesty cannot intervene directly in Mortal affairs, she curses the blood of satanic horrors to become Mana when they die*. *Actually, that effect is so far only used in the Butchery (unreleased WIP as at 2007-NOV-12); to use this as a dropitem in your own projects, subclass a monster to replace itself or create a new monster; then set the DropItem property of your monster to "Mana". Idea : The HeXen Combined Mana Source : Modified (recoloured and rescaled) DOOM soulsphere Credit : id Software, Raven Software for the idea Mana Cluster ============ Class Name : ManaCluster DoomEdNum : 15041 Formal Name : Cluster of Mana from Heaven (deprecated) Type : Ammunition Group : Black Magic Ammunition On Pickup : 100 Description : The use of this as a normal pickup is deprecated but, like the shuriken, caltrop and grenade pickups, exists due to engine limitations. Because of the limited collision physics of the Doom engine, it is next to impossible to accurately place one map object on another in a pile; thus, a pile of shurikens, caltrops, hand-grenades or mana orbs fails. Since unlike the others, mana does not consist of discrete objects, a large blob thereof is considered better than a simulated pile of orbs. Idea : The HeXen Combined Mana Source : Modified (recoloured) DOOM soulsphere Credit : id Software, Raven Software for the idea **************************************************************************** * END OF MANUAL * ****************************************************************************