With this tool you can easily explore and unpack any or all of the files stored inside DooM *.resources archives. Author - Sergii 'iOrange' Kudlai. Read more...
DooM Resources Explorer - the name speaks for itself.
With this tool you can easily explore and unpack any or all of the files stored inside DooM *.resources archives.
Use Extract button to simply extract file or the whole folder onto disk.
Use Export button to extract and convert textures and models into readable formats!
Textures exported into TGA, models are exported into OBJ and FBX!
Troubleshooting:
* If DoomResEx doesn't start complaining about missing DLLs - please download & install Microsoft VS 2015 Redistributable using this link: Microsoft.com
Versions history:
Version 0.4:
* Added support for the final version of the DooM
* Fixed preview for some high-poly models (like Spider Mastermind)
Version 0.3:
* All animated models (*.bmd6model) can be exported into FBX format with all the bones and vertex assignments + weights !
* Fixed export into OBJ - now models will be converted from DooM coordinate system into common coordinate system (Y up)
Version 0.2:
* Added support for Alpha DooM archives
* Added support for Alpha DooM models view / export
* Fixed minor exporter bugs
Version 0.1:
* Initial release
* Full support for Beta DooM archives
* Full archive unpacking + partial unpacking ability
* All textures and models are viewable & exportable to TGA / OBJ
Author - Sergii 'iOrange' Kudlai
Is there support for soundanks ?
I only see the FBX export option for bmd6model files, and everything I try to load them into fails.
Due to the fact that I was once again banned from XeNTaX, I ask here.
I have two questions:
1. that you have decided with bmd6anim, what to do with them? in these files animations.
2. i open FBX in Cinema 4d, but when I have them to move or change position, not all the polygons are moved, and the tails are obtained, and the model becomes tainted. Exceptions are only models not a rigged and robot Samuel.
how we can access the english.lang file? i need to translate this game to my local language. if u can tell me about how to extract .lang files it'll be great. thx
Im missing an dll. and i dont realy know how to make this explorer work after downloading microsoft VS
hey could you help me i have the same problem
exported fbx format cant be loaded anywhere,and there is only a fbx export function in this explorer,and how do you export animated models ?
I don't get everything listed for the game, and it seems no matter which resource file I load up it always lists the same content (for mp/sp/snapmap resource files).
Dangit, if only we could replace resources...nice work though.
Doesn't work - run as administrator and either load the app and no files show up in browser or I open the file with the app and nothing loads.
Edit: Scratch that - edited it in Windows 7 compatibility mode and it worked. Weird.
Is there any progress with textures?
what about extracting audio files? =(
There is something to exctract audio already.I have even tried one and it is working - each sound extracted
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Can it extract textures? (most likely will be RGB DXT5 or YCoCg DXT5 compressed images if you manage to extract them from .bimage container)
******* error 0x00007b
How can i resolve?
Just installed Microsoft VS 2015 Redistributable
Just downloaded the tool thanks guys :D
I understand this is early stages but good job breaking into .resources files
I remember a team trying to do the same thing with Rage when it came out they could only get a tree of the contents and had problems trying to repack the files for the game to read.
If you use "Resource hacker" a program modifying .dll's .exe's on the Rage.exe and Doom.exe you'll see idStudio is still there hopefully someone can make it lauchable again :)
With this program I discovered 2 unreleased multiplayer weapons: The Magnum (appears to be some kind of harpoon gun) and the Nailgun (visually similar to the nailgun from Quake 1). I wonder which one will appear in the Unto The Evil DLC. :o
I found one too seems like a machine gun or something, has red dot and everything
yeah, I saw that one too. I also found a hammer and a staff under the melee weapons folder.
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FBX export isnt working. Im just looking for the models alone, I dont need the rigging, is there away to convert the FBX to obj file? I dont have the latest 3dsmax I only have 2012 and it crashes Blender because the FBX importer is outdated.
Ive managed to get the models alone unrigged by importing it into Unity :) but I dont have textures :(
"collectible_marine_small" model has no UVs when exporting to fbx, sadly
The OBJ version of it will have UV's. The FBX's - when exported - do NOT have UV's (at least not yet with this version of the exporter) - but you can export the OBJ and the FBX and then use tools in Maya, MAX or XSI Mod Tool to transfer the UV's from the OBJ to the FBX.
can you make a tool to edit the resources? DoomResEx is just interesting but useless in practice
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Where can I find textures for enemies?
The DOOM engine (id Tech6, I believe) uses a virtual texturing system that pages textures (tiles) in as needed. All of the textures are packed onto huge atlases - gigantic single images that are streamed into the video card's RAM and then streamed into the game at the resolution required depending on distance to the camera, etc. What this effectively means is that there are no "texture" files to choose from. The only way that people have been able to get textures out so far is by using run-time capture utilities to capture texture pages (tiles) and then reassemble them manually. Pretty much a huge PITA.
More here:
Forum.xentax.com
Facepunch.com
Can you share the code that actually reads the resources and can be used to extract the files? Or maybe some specification on how the format works so I can write my own code. I'm just interested in this kinda stuff.
Is source code available?
If it isn't please compile this tool for linux x64
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It works on other id tech 6 games?