The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
Are you exploring a dark cave only to find its dark as f*ck in there and monsters are attacking you left and right and you have NO clue where youre going either way? Well these trinkets are for you! These are the UDV (DarkDoom) and Standard (Beamlight) flashlights! There are 4 flashlights, two of the original versions, and two low quality versions for low end systems! Just press F and you have brightened up your day! (And can see whats actually in front of you and/or attacking you) Load after HUD mods (NOT UDV...yet), and before any other mods after that. Enjoy! Read more...
Original creator of the Beam Flashlight PK3s was TheZombieKiller, not SlyDoyle or Saegiru.
Forum.zdoom.org
Also lol that pic. 10/10
Still a very useful addon (for any kind of Doom, not just BD or PB).
*facepalm* wrong mod XD i'll fix that! and thx m8 haha, and im gonna update it with universal options and all that too such as vert. horiz. position, and the ability to choose which version you want in game! Possibly later on the option to startle monsters ;)
plan vanilla mod?
I can make a patch yes
udv already has a flashlight why we need this?
Not everyone uses udv, this is a good standalone alternative.
+1 Berserker, and i might make a UDV patch for this too so theres more options
That would be great, looking forward to it.
Great!
I didn't test this yet, since I use UDV, but i guess that THIS flashlight doesn't trigger monsters, so you can turn it on with no probs :D
I'd like to see UDV patch too, thank you TheBarge :)
I might make an option for some users to have it trigger monsters if they like :) and no need for thanks!
one question, what section flashlight option are? i ask because if is in gameplay, i'm already using some addons that sets their options there and i can only see the options of that i load the latter
theyre last on the options menu list, HUD compatability is slim as of right now, i'll work on more soon
<Now you may change in game which light you want, what quality you want it to be, and even the positioning of the beam!>
Hmm, and where is that option menu? Maybe i'm blind, but i don't see anything o_O
Load order: Puu.sh
This sadly doesnt work with HUD's...yet ;)
well i'm using this with hxrtc hud 3.3 version for pb and works like a charm, i haven't tried other huds but maybe i run some test later, anyway i messed a bit with position but i decided to keep central position because i'm already use to it, now all we need is color control and this will be best flashlight ever
Oh? Well i should clarify, HUD's with MENU OPTIONS arent configured yet, such as for UDV
Ya know color changing flashlights would be cool like if we switch it to red we could see invisible monsters (just saying)
Hmm, that does sound cool, although i want to make a custom BD Leg color pack, like slider and all to choose whatever color you want
I wonder if its possible to add flashlight mods similar to doom 3 in this. That game had like 50 different kinds lol.
Haha it might be and i might look into it if possible
That's also a nice idea like red yellow light blue white like that. Or a rainbow color (rapid-changing colors)
Rapid might not work XD but others of course!
yea but having all other colors would be awesome
Of course!
Or maybe (if possible) the leg color changes when we change the color of the doomguy in player setup.
Thats exactly what i was aiming for! however for some sprite work thats a-hell-of a lot of work to do, because you cant do that with multiple items in one frame or else they all get the color effect
How do I install it to Brutal Doom?
Load after it like most every other mod, and load it after HUD's
Ehm I'm super new to this...how do I load it? (Sorry I'm such a noob)
Ohh youre fine! Were all beginners at one point, and well, theres an app called ZDL 3.2.2.2, id download that to load whatever you want in what order, and take a look at Project Brutalities load guide, its pretty useful!
Thank you very much!
No problemo!
Do you think you could help me get this mod working? I'm relatively new at working with mods and I cant seem to get this one to work, I think I may be executing it wrong but I keep getting texture errors and Im not really sure how to fix it... thanks in advance!!
Do you think you could help me get this mod working? I'm relatively new at working with mods and I cant seem to get this one to work, I think I may be executing it wrong but I keep getting texture errors and Im not really sure how to fix it... thanks in advance!!
Sure! and first things first, load your mods in the right order, Project Brutalties Load Guide will help tremendously. But in short, load this mod after any BD version, then also after any HUD mods you have also if you do use any :) and no problemo!
Thank you for responding! So how then would you suggest I load the mod then? I'm trying to get it to work on the E1M1 Doom3 Style mod and this is how I load it on ZDL: Brutal Doom > Flashlight Mod > Dark Doom > E1M1D3
As I had said I'm refletively new to modding so I am a bit noobish at it right now >_<
Thank you for responding! So how then would you suggest I load the mod then? I'm trying to get it to work on the E1M1 Doom3 Style mod and this is how I load it on ZDL: Brutal Doom > Flashlight Mod > Dark Doom > E1M1D3
As I had said I'm refletively new to modding so I am a bit noobish at it right now >_<
No problemo! and i say load it E1M1D3>BD>DarkDoom>Flashlight :)
How can I change the intensity of the dark doom flashlight? It's so dimm.
I would use Beam flashlight but the quality isn't that good
The intensity isnt really able to be changed unless i recode the flashlights overall beam amount. Meaning the amount of brightened pixels and the intensity of them in one area. The flashlight is an exact replica of the UDV flashlight which is why i wouldn't think it is that dim.
Does this work standalone or does it really need Brutal Doom to work?
This might work standalone, HOWEVER-the only issue might be some added menu's like "Brutal Doom Options" which as it is present, it wont have any added effects XD
not yet compatible with udv, sadly
I'm getting to it alright? ;P
It doesn't work with the experimental Poly Render option in GZDoom dude... and that's a problem, 'cause Brütal Doom doesn't work correct in OpenGL.
I tested it with the new Poly Render and it works just fine for me. Are you sure you are loading it correctly and that you aren't using the Dark Doom flashlight from too far away on the shoulder to not tell a difference when not moving? That flashlight mode even works for me, the drop off distance is greater however so that is a heads up.
I like this mod very much. I use the DarkDoom flashlight for distance, and the Standard one for width. This is already, and with UDV support will remain, my go-to. Thanks for making and updating this mod for us, we appreciate it.
I'm glad it serves you well!
will it run in project brutality 3.0?
running with lzdoom.