# Resurrection of Evil support - Long anticipated, now it's done. We mostly completed RoE support for this version. The generators are working and fully support multiple players. Every player can pick up batteries and drop it into another generator. The grabber and it's beam are working in multiplayer as well. For optimizing the maps we removed all debris and small stones. For all maps we added spawnprogress so that player can easly join the fight or continue gaming after a respawn. Even grabbed moveable items now spawn at their original position. Furthermore we fixed the clientside prediction for the double barreled shotgun, which make playing with it sooo smooth. Another RoE eyecatcher is our X-Ray enhancement which supports multiple players now as well. # Hellwave - A new gamemode is born. Hellwave is our new gametype for fastpaced action in deathmatch maps. Just start and join in. No scores, just enemies. The more monsters you frag the more will spawn. # Fully changeable... Read more...
# Resurrection of Evil support - Long anticipated, now it's done. We mostly completed RoE support for this version. The generators are working and fully support multiple players. Every player can pick up batteries and drop it into another generator. The grabber and it's beam are working in multiplayer as well. For optimizing the maps we removed all debris and small stones. For all maps we added spawnprogress so that player can easly join the fight or continue gaming after a respawn. Even grabbed moveable items now spawn at their original position. Furthermore we fixed the clientside prediction for the double barreled shotgun, which make playing with it sooo smooth. Another RoE eyecatcher is our X-Ray enhancement which supports multiple players now as well.
# Hellwave - A new gamemode is born. Hellwave is our new gametype for fastpaced action in deathmatch maps. Just start and join in. No scores, just enemies. The more monsters you frag the more will spawn.
# Fully changeable custom heads - Customizing is fun, so we added an option to lets you select the player head. We enhanced the feature even more -
When picking up the environment helmet in d3xp you will see it on the player as well. When selecting an white/asian/afro-american head
the body skin will apropiatly.
# Skin color slider - Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. The skin color effect the helmet colors as well.
# Hud and votings updated - Voting for the next map will now automatically pick the next map in the episode. If this is the last map already it will pick the first map of the next episode. The endgame screen is now properly displayed when finishing the map. Furthermore we fix the scoreboard synchronisation as well as usernames coloring the chat.
# Gameplay - Lots of small enhancements to make the gameplay smoohther: The g_skill 5 damage is lowered, we fixed the restart bug on g_skill 5, player who reconnect can pickup all items again, we introduced as customizable skill level -1, healtstations can now be emptied into the healthpool, and disconnecting clients now spend their health into the healthpool.
# No more multiplayer save - No need to save anymore. When respawning you will get the weapons before you died.
# AI - So important, because in they version they get really angry : AI changes to new enemy if he is closer. AI gets alerted when players respawn. AI attacks closest player and not the activator when beiing activated. And we fixed that players going noclip aren't attacked by monsters anymore, we optimized clientside movement prediction and AI characters not talking to players.
# Projectiles and weapons - Arrr, lots of small bugs here. We crunched them all: Fixed a bug in clientside prediction of projectiles, Tracers are synced now if g_dropgibs enabled, Fixed imp & hellknight fireballs, Bleeding of monsters as well as fireball smoke effects
are now visible on the client, Hand Granades is now a per player Item as well, Fixed per Player Item not working in LAN mode correctly with more than one player, BFG beams were not showing up correctly with new projectile code, Fixed synchronisation of BFG guis for multiple players
# Network enhancements - Again, we reduced the server load by reducing the amount of data to be considered to be transmitted. We enabled smart prefetching of data to reduce in game traffic load. net_serverReloadEngine gets autoajusted to purge addon paks when needed. net_serverAutoadjust sets net_serverSnapshotDelay and g_dropGibs dependend on current client networkstatistics
# Cinematics - They may be skipped serverside now by using the cvar oc_skipCinematics.
# Physics - We revamped the clientside prediction of ragdolls, they drop more realistic now and require less performance.
Thanks guys! Gonna lug my rig over to a mate's house tomorrow and give this a spin! :)
Thanks it soooooo cool
it don't work! it says wrong dll or ARP! Why it says that?
It means that you don't have the latest version of doom 3
Hey I'm really looking forward to using this :D. But sadly it is not working. I am doing what everyone suggest. I download the latest Doom 3 update the 1.3.1 and i also put it to run as administrator. I am running windows 7 and PLZ HELP. P.S: I think if this works its gonna be great :)
Just great. Thanks for this, it's really fun playing with a friend against the demons!
Do i need RoE? cause it says " Wrong dll API version"
i think that means to update your doom 3
Jst asking if anyone using this is still alive, what happens when one person dies?
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hey im downloading open coop 2.0 now and when im done i was wondering if anyone wanted to join a server
nvm its 1.1 not 2.0 alpha srry
Open coop for the win
Gamefront seems to have lost the file. Can anyone point me to another mirror?
need another mirror please re-upload it :(
I cant download it
:-(
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Do you need the 1.3.1 patch for this mod?
My friend and me trying to play with this, but after i join to my friends game, it kicks me out with this :You have been kicked via punkbaster(for 0 minutes)... Restriction : inadequate 0/s privileges. We both have punkbaster, and it happens when he tries to join my server. Tried without punkbaster on, but it asks to turn on when joining. Didn't find anything about this problem :( (sorry if my english isn't good!)
solved! :) thx its a great mod , love it!! :)
почему я нажимаю куда установить а он выдаёт мне ошибку помогите пожалуйста!!!! зарание спасибо
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like thta
Is it possible to use sikkmod with OpenCoop? If so, how is it done?
Can anyone tell me how to play the RoE campain in coop with this ?
10/10 -Rattle189
The only perfect coop modification for Doom 3, although unfinished and possibly abandoned, its still worth getting.
** Requires Patch 1.3.1 to work! **
To play RoE coop, start the game with:
doom3.exe +set fs_game_base d3xp +set fs_game opencoop
Do they have any plan to make this actual Beta or Final release? I mean come on this was put up in 2007. Why not just name it Final if youre not going to do any more work on it.
There is some video that lets you see this program working, what happens in: create server / create multiplayer game server. And nothing happens, the game is not created.
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Can i play Campaign in co-op?
Please guys, upload the SDK (atleast the sdk from a previous version)
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How to fix problem with kicking? Server kick players with message "inadequate o/s privilegies".
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Hellknight head hunter when?
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CAN SOMEONE FOR THE LOVE OF GOD TEACH HOW TO CHANGE MAP WITH THIS MOD? AND HOW DO YOU SKIP INTROS?? thanks
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