A partial conversion for gzdoom 4.7.1 this is an update of the old doom the mercenaries mod.
The mod is a cross-over between resident evil 4 and doom franchise. The gameplay is similar to the original re4 mercenaries mode with a few differences. Read more...
Title : DooM the Mercenaries Deluxe beta 3.0
Filename : DTMDb3.0.PK3
Release date : 2/03/22
Author : DooMero.
Email Address : doomero21@gmail.com
Description :
DooM The mercenaries is a crossover between DooM and Resident evil 4 the mercenaries.
Playable characters: Leon, Ada, Krauser, Hunk and Wesker.
Compatibility with other mods/wads: recommended with vanilla wads (example: alien vendetta, memento mori, etc).
Only for singleplayer, not compatible with zandronum (sorry).
How to play:
You need almost doom.wad or doom2.wad and gzdoom.
Extract the mod and execute it with gzdoom (drag the mod file on the gzdoom exe)
NOTE: do "NOT" extract DTMDb3.0.pk3
How i can perform a melee attack?
Exist two ways:
1. Shoot an enemy and wait if enter to the stunned state (is the pain animation with more duration) then close to him and press:
a). Only action button (or fire attack): perform the first melee attack (example: the soccer with Hunk)
b). Press forward + action button: perform the alternative melee attack (example: the neckbreaker with Hunk)
2. Use the flash grenade and wait, the enemy must enter to stunned state, then execute the melee movement.
How i can dodge attacks?
Exist 2 ways:
1. Pressing the fire button when the "dodge" screen appear. This is not
working when the character is attacking with a weapon.
2. Pressing strafe left + strafe right, this work for all, including when
the character is attacking with a weapon.
What means the caution run?
The caution run is different from the normal run. You can run pressing forward
+ fire or forward + reload button. The normal run is forward + reload button.
The caution run is forward + fire button, this make the character dodge any
attack if the dodge screen is on, the normal run (forward + reload button)
do not execute this movement.
Play with another mods (for windows):
Recomended vanilla wads. For play this mod with another wad, for example memento mori, alien vendetta, plutonia 2, etc.
Click with the right mouse and edit the file (bat file), the order need to be this:
gzdoom.exe "your pwad name" (without the " ") DTMDb2.0.pk3
Example:
gdoom.exe mm.wad DTMDb3.0.pk3
Credits, influences and special thanks:
Resident Evil Saga by Capcom.
DooM Saga by ID SOFTWARE
CSB200 by Doomero.
WW-DIAZ mod by wildweasel.
UTNT mod by tormentor667.
Ultimate Super Doom 3 mod by Doomero.
Super Doom 3 take II by DBThanatos.
Resident evil 4 HD project by Cris Morales and Albert Martin.
DooMero //mod author.
DOOMEROS INC //facebook group
ROACK16. //acs support.
DARKLEFAUX // ideas and sounds.
ENJAY // ideas
Blue SHADOW // ideas
FIRELORD // ideas.
KURAMA HIWA DAISUKE // ideas.
DBTHANATOS AND AEOD TEAM// decorate and sprites support (smoke effects).
ZOMBIEGUY // ideas
DOOMGUY // ideas
PSYCHOSILVERTH // sprites support.
ASAF ALCALÁ TINÁH // beta tester.
TERMINUSEST13 // programming support and ideas.
THEDIEGOMULA // ideas.
GAMERLUNA // beta tester.
The Camaleon Maligno // programming support.
Raaven the Red // ideas.
D.Y.M.O.N. // ideas.
Edy Pagaza // ideas, programming support and beta tester.
Music from the Umbrella chronicles: composer (s): Masafumi Takada, Jun Fukuda.
Music from RE2 remake : composer(s): Kentaro Nakashima
Music from RE3 nemesis : composer(s): Masami Ueda, Saori Maeda.
Music from RE4 : Composer(s): Shusaku Uchiyama, Misao Senbongi.
Music from RE5 : Composer(s): Kota Suzuki, Wataru Hokoyama.
Music from the mercenaries 3D: Composer (s): Kota Suzuki, Ichiro Kohmoto , Yasumasa Kitagawa.
Music from RE6 : Composer(s): Wataru Hachisako, Akihiko Narita, Yasuyuki Tsujino, Azusa Kato, Kota Suzuki, Akiyuki Morimoto.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
Enjoy!!
Sabes lo podría probar con el mod de resident 4 dead que hice servirá muy para este mod lo malo es que no podré ejecutar pero me servira
ten cuidado eso si, el mod ya habia dicho que no es compatible con otros mods que recurran a decorate o acs, en tu caso tendrias que adaptar el mod ese al mio.
Hi there . Big fan of your work .
I was wondering .I have a small channel on YouTube dedicated to doom modding on android . Delta touch .
I've played your mod a few times before and noticed it's impossible to control with the analog touch variant from Delta . You need to change the controls.to the Digital arrow keys which is horrible to use for fast gameplay . Could you maybe implement a way to control the player with the normal touch controls ?
If you need the app for Android . I can give it to you if necessary . Would spare you 4 bucks which I can't expect you to spend .
Would be nice to hear from you ! Keep the amazing work going!
dude, i only work on pc, i don´t have any idea of delta touch. I can´t resolve that, sorry...the only way i think is edit the emulator of gzdoom from android.
i can't reload..... at all, rebound the key to the Mod's custom control settings but nope. i can do everything else but... not reload
Just a few suggestions/requests, hopefully this mod is still developing:
•Widen melee hit ranges so that nearby enemies are more likely to be hit. Melee attacks are primarily for saving ammo, and crowd control, but as it currently stands, it is a liability, as you're still surrounded after finishing the melee.
•Perform the dodges with the added 'jump' key instead of 'melee/fire', as it gets in the way of performing finishers.
•Increase Wesker's suppressed handgun stun power (or increase its damage), it's rather underpowered. I recommend taking away his striker and typewriter so that melees are sought after more with him.
•Decrease Leon's shotgun's range - it can single-handedly take on the toughest monsters in 2-3 shots from good distance. If shotgun shells were more sparce, that would be ideal, given its power.
•Please include the Re5 track: Majini IX In Flames, it'll fit well!
Bugs
•At the end of Doom I's first episode, Tower of Babel, the stage doesn't end after defeating the cyberdemon. It might be due to the custom scorescreen.
•Hopefully multiplayer/co-op will become available.
•Are there plans for additional characters/costumes? Unlocking additional ones, perhaps?
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Sabes deberías arreglar una compatibilidad con delta touch ya que el personaje como que se mueve pero no camina en si el sprite se mueve lento tal vez eso se pueda arreglar