Two years after the incident on Mars, research has resumed, led by Dr. Elizabeth McNeil. Once more, strange occurrences haunt the facility. A search team breaks into a chamber deep within Mars, finding the Artifact — a weapon from Hell that the Ancients sealed away long ago. The lead Marine, upon touching the Artifact, awakens it, the blast wave killing his team and reaching into Hell, alerting the Maledict (Dr. Betruger’s new form). The Maledict sends the three Hunters to retrieve the Artifact. Meanwhile, Hell begins to invade Mars once again.
- Tested v8.0 Revision - Episode for Doom 3: [Resurrection of Evil] - This version has been updated... Read more...
//==============================================//
//==============================================//
- Tested v8.0 Revision -
//==============================================//
//==============================================//
Tested v8.0 Version changes...
By: Rareg and Simo-K
==================================================
Change Log: v8.0 + [Patch File] is included...
==================================================
- all black boxes are removed
- improve frame rate on specific levels
- improve design on levels
- added new rooms in almost all levels
- new secret areas in the levels
- new monsters
- new defs
- new skins
- new sounds
- new music
- new intro
- add 5 new levels, one of them secret
- now you can choose the difficulty level, before you start the game... (Easy, Normal or Hard)
- [CUSTOM PATCH] - Changes 2021
- added custom Testedv8.exe
- music quality fix
- sound bugs is fixed
- added custom sabaoth boss.....
- small bug fixes from the levels: alpha, ascending, baronslair, sacredfortress, shamblerstemple, templebridge2, hellkeep, entryway, militarybase, demonichordes and graveyard....
- bug fix (Score System)
- Update Credits List
//==============================================//
//==============================================//
Installation...
1. Unzip This [Testedv8 Folder] into your [DOOM 3] Directory...
and extract this Testedv8.exe file into your '[DOOM 3]' Directory...
Steam Doom 3...
x:\yourname\steam\steamapps\common\doom3\
Retail Doom 3...
x:\yourname\games\doom3\
==================================================
2. Start Testedv8.bat or
- Run_Testedv8_1280x720.bat
- Run_Testedv8_1920x1080.bat
- Run_Testedv8_2560x1440.bat
- Run_Testedv8_3840x2160.bat
x:\yourname\steam\steamapps\common\doom3\Testedv8\Testedv8.bat
x:\yourname\games\doom3\Testedv8\Testedv8.bat
==================================================
3. Select the 'NEW GAME'
4. Select the difficulty level
5. Good luck
//==============================================//
//==============================================//
Installation... [CLASSIC MODE]...
1. Another option is that you extract this 'zTested_pak800.pk4' file into your [D3XP] folder
Steam Doom 3...
x:\yourname\steam\steamapps\common\doom3\d3xp\
Retail Doom 3...
x:\yourname\games\doom3\d3xp\
==================================================
2. Start DOOM 3: Resurrection of Evil
==================================================
3. Select the 'NEW GAME'
4. Select the difficulty level
5. Good luck
==================================================
//==============================================//
//==============================================//
- IF You forgot to play some levels or secret levels, so..
Full map list:
- Bring down the console by pressing: Alt + Ctrl + ~ or ~
type: map name
map tested
map hangar
map holocaust
map demonichordes
map stagingarea
map alpha
map entryway
map mainengineering
map trail
map militaybase
map plantacid
map doomcastle
map maincontrol
map refinery
map slough
map baronslair
map templebridge
map templebridge2
map ascending
map inthevoid
map fortressofmistery
map hellanomaly
map suburbus
map hellkeep
map shamblerstemple
map technosuburbus
map graveyard
map finaltest
map sacredfortress
map final
//==============================================//
//==============================================//
Levels list:
0. "Tested V8.0 Intro"
1. "Hangar"
2. "Holocaust"
3. "Demonic Hordes"
4. "Staging Area"
5. "Alpha Quadrant"
6. "Entryway"
7. "Main Engineering"
8. "Trail"
9. "Military Base"
10. "Acid Plant"
11. "Doom Castle" (Secret 1)
12. "Main Control"
13. "Refinery"
14. "Slough of Despair"
15. "Baron's Lair" (Secret 2)
16. "Temple Bridge"
17. "Inside of the Temple"
18. "Ascending in the Temple"
19. "In The Void"
20. "Fortress of Mistery"
21. "Hell Anomaly"
22. "Suburbus"
23. "Hell Keep"
24. "Shambler´s Temple"
25. "Techno Suburbus" (Secret 3)
26. "Graveyard"
27. "Final Test"
28. "Sacred Fortress"
29. "Final"
//==============================================//
//==============================================//
- Custom Maps Deveploment by:
///----
///---- "Tested Intro" = (Rareg)
///---- "Hangar" = (Rareg)
///---- "Holocaust" = (Rareg)
///---- "Demonic Hordes" = (Rareg)
///---- "Staging Area" = (Rareg)
///---- "Alpha Quadrant" = (Rareg)
///---- "Entryway" = (Rareg)
///---- "Main Engineering" = (Rareg)
///---- "Trail" = (Rareg)
///---- "Military Base" = (Rareg)
///---- "Acid Plant" = (Rareg)
///---- "Doom Castle" = (Rareg)
///---- "Main Control" = (Rareg)
///---- "Refinery" = (Rareg)
///---- "Slough of Despair" = (Rareg)
///---- "Baron's Lair" = (Rareg)
///---- "Temple Bridge" = (Rareg)
///---- "Inside of the Temple" = (Rareg)
///---- "Ascending in the Temple" = (Rareg)
///---- "In The Void" = (Rareg)
///---- "Fortress of Mistery" = (Rareg)
///---- "Hell Anomaly" = (Rareg)
///---- "Suburbus" = (Rareg)
///---- "Hell Keep" = (Rareg)
///---- "Shambler´s Temple" = (Rareg)
///---- "Techno Suburbus" = (Rareg)
///---- "Graveyard" = (Rareg)
///---- "Final Test" = (Rareg)
///---- "Sacred Fortress" = (Rareg)
///---- "Final" = (Rareg)
///----
//==============================================//
//==============================================//
Thank you very much to all community players who created and allow the use of their custom models, textures, monsters, sounds and music...
Thank you very so much.
You may see all mappers and players in the credits, in the end of the mappack
Thanks Everybody
- Rareg and Simo-K
//==============================================//
//==============================================//
- Tested_v8.0 -
Map modifications & Scripting: Rareg
Map modifications & Scripting: Simo-K
//==============================================//
//==============================================//
Credits List: [Update V2021]
Thanks to: Revility
- Demon Expansion Monsters Pack -
Thanks to: Samuel 'Kaiser' Villarreal
- Monsters Pack & Textures -
Thanks to: Juan Daniel Papamonos
- Monsters Pack -
Thanks to: TA_Alucard
- Monsters Pack -
Thanks to: Shambler Castle team, Hexum, Quaker-X and Obi-Wan
- Quake Monsters Pack -
Thanks to: Henk Bernhardt
- Shambler model -
Thanks to: ChupaReaper and Blitz
- Asmodeus model -
Thanks to: OgrO
- Dark Hellknight model -
Thanks to: Quaker-X
- Pinky Specture model -
Thanks to: QIX
- Pinky Specture2 model -
Thanks to: Bauul
- Cyberdemon Mortal model -
Thanks to: StYI3
- Electron Hellknight model -
Thanks to: Rygel
- Dark Cacodemon model -
Thanks to: Ivan_The_B
- Guardian2, Invul2 and Electron Hellknight2 model -
Thanks to: Shamino
- Textures -
Thanks to: Steve "Doomi" Kirbst
- Textures -
Thanks to: Robert "BJA" Hodri
- Textures -
Thanks to: Kiltron
- Textures -
Thanks to: UrbanTextures
- Textures -
Thanks to: lycon
- Textures -
Thanks to: hipshot
- Textures -
Thanks to: cgtextures.com
- Textures -
Thanks to: MikeBart
- Textures -
Thanks to: Archenemy_666_hu (Turbo Squid)
- Textures -
Thanks to: Christoph Schmucker (Turbo Squid)
- Textures -
Thanks to: Red*Uk
- Textures & Particles -
Thanks to: GW
- Textures -
Thanks to: BEN CLOWARD
- Textures -
Thanks to: Team_Future
- Textures -
Thanks to: AHTextures
- Textures -
Thanks to: EX_Evillair's
- Textures -
Thanks to: Enemy
- Score System Code -
Thanks to: Coldt
- Particule Script Code -
Thanks to: Clone JCDenton
- Textures & Particles -
Thanks to: Indianajonesilm
- by his cinematic tutorial -
Thanks to: Brain Trepaning
- by all his useful videos -
Thanks to: Doom Reborn DevTeam
- by base model E1M1 -
Thanks to: Andrew Hulshult
- Music -
Thanks to: ElguitarTom
- Music -
Thanks to: Aubrey Hodges
- Music -
Thanks to: Audiomachine
- Music -
Thanks to: DJ SuperRaveman
- Music -
Thanks to: Noobokai
- Music -
Thanks to: Nemistade
- Music -
Thanks to: Sascha Dikiciyan
- Music -
Thanks to: Ominous
- EvilKnight Sounds -
Thanks to: Doom 3 Community
- Doomworld -
- Doom3world -
- D3files -
- IDtech Discord -
- moddb.com -
//==============================================//
//==============================================//
- Legal & Disclaimer Info ...
- This archive may be freely distributed as long as the contents are
not edited, added or removed...
- You may not include or distribute this mod in any sort of commercial
way without permission from the author...
- You cannot release modified, unofficial, unapproved versions of this
MOD...
//==============================================//
//==============================================//
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//==============================================//
//==============================================//
YES, YES ,YES YES YE S YES YES YES
This mod is a LOT of fun. One of my favorites. It defiantly keeps you on your toes from start to finish. Keep up the great work!
PSA.
Perfected Doom 3's 7.0.2 update broke compatibility with this mod. Crashes just after loading a stage. The previous update 7.0.1 works fine so we can still use Perfected's new gibbing system & some of the weapon fixes.
yeah... some of the script files has been updated, so it does not work in the latest version.... it means that you have to update it to the script list...
asks for d3 key everytime mod is opened when internet is active. have to shutdown internet to open it
do you have (Resurrection of evil) installed? i think you don't have what (tested_v8 mod) needs it...
Megahealth spawns infinitely, i fink its a bug///
And very mega thank U 4 this creation
yes it's a bug ... thanks for reporting, it spawns every three minutes so I add a trigger that no longer re-spawns again
yo I love this mod and played this for years now but can we have more health packs or at least a soul cube to refill our health lol? Sometimes I fought a horde of hell knights and then bruisers with no health lying around :(
I recommend trying out with an easy difficulty level first
This mod is perfect! I think I spent more time playing this mod than the original game.Thank you for sharing your work Simo-K
Моё сильно кастомизированное прохождение мода тестед одним плейлистом на рутубе:
My heavily customised blind walkthrough in russian in one playlist on rutube:
Rutube.ru
probably a dumb question, is it possible to port this to BFG Edition?
unfortunately, it is not supported
Maybe using a BFG Edition source port would work then? Like RBDOOM-3-BFG or Classic-RBDOOM-3-BFG (aka DOOM: BFA Edition)?
it doesn't matter which source porting version is used, it's not supported, it always crashes for BFG Edition...
Hi Rareg, several years ago we were in close contact on another Doom3 website. We wrote a lot about Tested 6.0. I am very happy to see that you developed it further. It plays absolutly great, one of the best mods ever if not the best for Doom3!
How to open door with "Exit" button in Hangar level? It just not open for me. I can you noclip, yes, but this door is bugged for me for some reason.
hi, the door should open when you kill the first pinky demon
i have tried it and no problems have been found in my own tests
i have tested it computer: 6700k, Nvidia GT 1030, 16GB memory, 500GB SSD and Windows 10 x64)
- One solution may be that you delete the extra custom '.pk4' files from your Doom 3\Base and Doom3\D3xp folders...
- another solution is to delete 'gamex86.dll' file from your Doom 3\Base
, Doom 3\D3xp and Doom 3\Testedv8 folders....
or do you use dhewm3 source port?
Do you think for tested 9.0 if you could fix the lights on some projectiles? its weird seeing blue imp projectiles with red lights, also would love to see support for Phrozos particle pack!
Im gonna be doing another run of tested as I keep returning to the mod ;p
it requires that this file it should be cleaned completely that it does not contain custom stuff and makes it possible for custom mods
Another request, could this support the Dhewm3 source port? I would like proper widescreen as well as better refreshrate / eax support lol
it should work for Dhewm3.. so yes
- just drop zTestedv8_pak800.pk4 file into your Dhewm3\d3xp\ directory and good luck
this question has already been raised, however the latest version of Tested does not work with the Perfect Doom mod
So I ask again, how can I run these two mods together?
you need to be ready to fix everything if you want to make it compatible, both mods use custom stuff...
I'm trying to make test versions that would remove custom stuff for Tested v8xxxxxx mod which would make it easier but it's not easy as you know everything i need to test carefully and all 30+ levels
Many thanks to the respected author of the mod for all his painstaking and not easy work!
looking forward to the new version of the mod, as well as compatibility with Perfected Doom, good luck with your work.
ERROR: Error: file script/ai_monster_qdemon.script, line 18: 'monster_qdemon' : redefinition; different basic types, does not work, help!
@TheMrBenpulido-You have to remove any other mod that uses that monster.
Try deleting all custom .pk4 files from your doom3\base and Doom3\d3xp folders
I'm encountering a lot of issues with the sound. Ambience suddenly cuts off at way too short a distance and a lot of them (especially horror stingers and music) are definingly loud.
If you use dhewm3 source port... then it may explain why it happens?
I'm not using a sourceport I'm using steam Doom 3.
I see... Can you tell me more information about. what levels are causing that problem? And can you give some pictures of the rooms? If you can... I can check that easily with the map editor...
Most of the levels have this issue. Ambient sounds cut off suddenly once you leave their radius and music tracks/horror stings are way too loud. The volumes on them appear to be set very high and as for sounds cutting off I remember fixing that by not including a minimum radius value.
Is there going to still be an updated Tested, Simo? And maybe Perfected compatibility? :)
- Unfortunately i have other projects to do now and i'm developing now XCoop project so, i want to get it out soon..
- I don't promise compatibility with other mods as long as the file isn't cleaned and some minor changes are coming sometime...
Okay, thanks for the update. No problem. Appreciate you!
Sorry, that guest comment was me. Wasn't signed in accidentally. XD
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okay so is that the recreation of evil pack?
- About Tested v9.0 it will include about 3 - 5 new custom levels and they are almost ready.
and i-rebuild newscript code for (icon of sin boss)... and new custom enemies is added. i get more help for darknar person....
This time the enemies (ATTACK_RATE) is RandomTime now
and Tested v8.0.. it will get one update that fixes bugs and add one new level
List of bugfix is almost done..
- Unlimited stamina for all levels..
- Mega health is no longer re-spawn...
- Map leaks fix...
- Texture bugs
- Classic Nightmare mode. - g_damagescale 8
- Classic Ultra Nightmare mode. - g_damagescale 12