Combines 7.1.0, 7.1.5 and 7.1.6 updates, will work properly on GZDoom 4.6.0. Read more...
Changelog
New Features
- Locked doors will use a different "locked" sound based on the required key type (skull key or key card), or (if only key color is specified, not key type) based on their texture (as long as it matches one of Doom II texture names).
- Added a "Projectile's Style" option to Beautiful Doom settings. The option defines the look of player AND monster projectiles. There are 3 options:
- 'Don't Replace' — vanilla projectiles will spawn without any replacement from Beautiful Doom; you can use this with another mod that defines its own projectile replacements
- 'Classic' — projectiles will use vanilla-style but smooth sprites and some extra lighting effects
- 'Enhanced' — the default value: more effects, debris, particles, sometimes different look
Fixes
- Fixed Modern plasma orbs being incorrectly handled by "Projectiles Style" option
- Fixed Enhanced Shotgun melee attack not producing any sounds
- Made Enhanced Shotgun melee attack sounds louder
- Added a compatibility fix for isGrayed() function that will let the mod work properly both on GZDoom 4.5.0 and 4.6.0
- Fixed Modern Berserk not producing heartbeat sounds when running out.
- Fixed incorrect flares for Modern Rocket/Grenade.
- Monster behavior changes that occur while setting Player Weapons to 'Modern' will no longer persist if you disable Beautiful Doom Weapons after that.
- Fixed Modern SSG not piercing enemies.
- Enhanced Guns: extra Pistols can now be picked up for ammo, like Clips, even if you have two Pistols already.
- Fixed Enhanced Chaingun having perfect accuracy with Altfire.
- I removed a bunch of restrictions on spawning actors that would prevent them from being replacable by personal submods. You will now be able to properly create submods that replace Beautiful Doom's blood, gibs, animated blood pools and some other objects in all instances.
- Floor/ceiling bullet decals will now be properly aligned with the plane instead of hanging in front of it.
- Explosive Barrel remains will no longer float in mid-air.
- Revenant and Mancubus projectiles will now spawn some debris upon exploding.
Improvements
- Beautiful Doom Weapons option can now be toggled on the fly, i.e. you can enable or disable modded weapons while mid-game.
- Added some extra checks to make sure your starting weapons are always correct and that you never get duplicate weapons. This means that, if you have Beautiful Weapons enabled, you will now never receive vanilla Doom weapons (even if you use a 'give' console cheat, IDKFA, or an ACS script that gives weapons directly). Similarly, if you have Beautiful Doom Weapons disabled, you will never get the mod's weapons.
- Beautiful Doom is now compatible with Gearbox; it should also be compatible with any other similar mod as long as it uses the inventory.icon value of the weapon.
- Previously Plasma and BFG orbs would cause massive FPS drops if fired above moving floors or below moving ceilings; now, if fired in a moving sector, they will spawn simplified particle effects and will not cause any performance overhead.
- Spider Mastermind's brightmaps have been colorized and overall improved a lot.
- Bouncing debris will stop bouncing after a fixed number of bounces; this will make sure they won't spawn endlessly on platforms moving slowly downward.
Thank you so much. <3
Thanks! :)
A W E S O M E
Большое спасибо
nice mod
Question: do the magazines for the Modern guns work in the ALTHUD?
Only issue is that this pushes my HUD to the sides and makes it kinda transparent. I don't have alternate HUD on, please fix this.
Does it work in LZdoom?
It explicitly says on the description it's for GZDoom 4.6
LZdoom is based on an older version of gzdoom it should work
I Don't Think So
This is a great mod! However, I've noticed a small bug where there's a rogue pixel on the shoulder of the Barons of Hell. It's always bright. Once I've seen it, I cannot unsee it!
Great work, though!!
might want to keep an eye on this via github instead of moddb since there's hotfixes for this mod rather frequently plus like playing with gzdoom beta versions you get to use new features earlier
love the mod but the resolution of the blood effects is to high in my opinion for classic doom
Good way to refresh classic doom
I noticed that the enhanced super shotgun doesn't use its dedicated firing sound but rather an echoing single shot. Is that intentional?
BTW I wonder if the vanilla/enhanced/modern settings will ever be separated for each respective weapon. It would also be nice to be able to choose between vanilla or enhanced sound effects. Some are better in vanilla while others are amazing in the enhanced version.
nice mod bro, keep up the good work!
wen i loud up a new game or wen i die it takes way to long to load
cool
Best Doom mod. I recommend it to everyone. You play Doom with beautiful mod as it name.
beautiful freedoom when
Its beautiful!!. but is there a way to play with the classic HUD?
Any chance you can remove the custom Hud as I like to use my own huds please?
Open Beautifull_Doom.pk3 and delete SBARINFO.txt
nice
is there any way this could become compatible with psx doom and psx final doom? Maby just a weapons only for psx doom I would love to use the weapons in psx doom.
thank you so much for all the work that went into this mod!!
NICE.
wow this mod is beatufihul!
when will you make compatible for zandourum?
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