Mutiplayer/Solo gameplay mod with Doom4 weapons and Doom4-inspired monsters. Challenging, fast paced, fun, and frantic. Also playable in D-Touch, android port of GZDoom
Full Release of v2.5 You do NOT need to download any previous version. Fully compatible with GZDoom 1.9.1, GZdoom 4.x, Zandronum 3.0+ and Delta-Touch! Read more...
It only took two years! Finally an update that fixes the major bugs, and brings a ton of changes and QoL improvements!
Changelog
//-----------------------------------------------------------
V2.5 (11/16/19)
- - = = = HIGHLIGHTS = = = - -* Doomslayer and Sentinel player skins for PvE and PvP
* 8 new glory kills
* New "Medal" system for "Completionist" tracking and indication
* Many item sprite improvements
* Toggleable PvE & PvP Damage Numbers
* Toggleable PvE & PvP hitbeeps
* Toggleable PvE & PvP hitmarkers
* PvP balance completely overhauled
* Dynamic monster scaling in PvE
* Powerup duration HUD indicators
- - = = = DETAILS = = = - -Balance
* Complete overhaul of PvP balance:
- All weapon/equipment damage increased
- All Demon Rune damage increased
- Players always spawn with equipment (configurable)
- Player spawn stack increased
- Many tiny misc changes
* Removed Hellshot from PvP and PvE
* Removed Repeater from PvP and PvE
* Removed Vortex Rifle from PvP and PvE
* Lightning Gun alt-fire uses same ammo amount and deals (on direct impact) same damage as primary.
* PvE Rocket Launcher damage increased, projectile speed decreased
* PvE Grenade Launcher "Selective Explosion" reworked to "Ionized Grenades": it makes monsters spawn armor shards sometimes
* PvE Chaingun's primary fire windup is almost not existent when having "Gatling Rotator" mod equipped
* PvE Chaingun's alt fire when using "Gatling Rotator" heavily buffed, it also wastes less ammo
* PvE Reaper is a new class of weapon with unique ammo dropped by monsters only
* PvE Reaper upgrades reworked
* PvP Reaper is now a power weapon
* PvP Mobile Turret (power weapon) is much more viable thanks to damage and spread tweaks
* PvE Lvl3 Syphon grenades allow overheal (up to 200 hp max)
* PvP Cyberdemon and Mastermind (runes) laser attacks are heard from much farther away
* PvP Cyberdemon and Mastermind (runes) laser attacks buffed, both have AoE, on the beam for the former and on the puff for the latter
* PvP Summoner rune primary charges much faster
* PvP Mancubus rune primary fire deals more damage the longer the impact distance from the shooter
* PvE Cyberdemon and Mastermind runes now induces fear on monsters
* PvE Pain Elemental Rune's Lost Souls time out after a while
* PvE Cyberdemon, Revenant and Demons no longer infight because of explosive attacks
* PvE Cyberdemon secondary attacks damage increased
* PvE Mastermind plasma balls are faster and spread reduced
* PvE Summoner damage, summon chance and summon type buffed
* PvE Pain Elemental is a big dodgier now (sometimes strafes around)
* PvE Hell Razer's attacks and health buffed. He's no longer a pushover
* PvE Mancubi no longer infight between them
* PvE Shieldguys now drop Static Rifle and rarely its upgrades
* PvE Imps no longer drop any upgrades
* PvE Zombiemen and Nazis drop their upgrades more often
* PvE monsters overall drop upgrades more often
* PvE Revenant will rarely drop Grenade Launcher and its upgrades
* PvE Shotgunguys will very rarely drop SSG
* PvE Arachnotrons will rarely drop Plasma Rifle
* PvE Harvesters will rarely drop Lightning Gun
* Added dynamic boss health scaling in PvE (based on player's power)
* PvE Dead Elite Guards are much more generous with the weapons they drop
* Hard skills now spawns less ammo, but starts player with a chainsaw and fuel is a bit more common
Quality of Life
* Added "Mod options" in main menu, with keybindings and the newly added options
* Added tips for binding keys at relevant moments (e.g. "Bind -Throw Grenade- in Mod Options" when key is unbound)
* Replaced "Glitch" FX for "Visor crack" when taking damage while having armor
* Added powerup duration indicators in the HUD
* Added PvE hitbeeps for all weapons (different than the existing PvP hitbeep)
* Added Hitmarkers for all weapons in PvE and PvP
* Completely recoded "Regeneration" powerup; now it heals much faster, and also regens armor when health is full
* Tweaked gore for a chunkier-but-still-performance-friendly look
* Improved Lightning Gun's 1st person beam sprites
* Lightning Gun's 3rd person beam FX made less obtrusive for the shooter and the observers
* Added "D4T_xxxx" aliases for various modes (e.g. D4T_FFA, D4T_COOP, D4T_LMS, etc)
* Field drone drops upgrade when you press +use (or you can still shoot it)
* Greatly reduced view pitch changes when using the Cacodemon rune alt fire
* Improved hit detection for spectre rune's alt fire (behaves better even if playing with big ping)
* Added a crown for the 1st place in PvP games
* Adjusted weapon position in the weapon bar to better indicate current ammoAdded Overstack bright bars in HUD
* Players are always bright for better visbility in PvE and target acquisition in PvP
* Added pickup messages (reflects in console) for modules, upgrades, equipment, backpack leveling
* Changed name of "item respawn" sound (that wads that replace the default one won't affect D4T; I'm looking at you WOS.wad)
* Added PvP "fragbeep"
* PvP enemy demon rune healhbar also shows which demon is currently active
* PvP Bots greatly improved
- They jump more often
- They (sometimes) actively try to pick powerups and demon runes
- They (mostly) know how to use demon runes
- They use equipments sligthly better
- They stay immobile doing nothing much less oftenFixes
* Lightning Gun alt-fire only creates AoE tip when hitting a surface or an object (instead of doing it mid-air)
* Fixed Fists animation flickering in all net games
* Fixed blood spurts always playing the same animation with HAR or other rapid fire weapons
* Fixed a bunch of "endless loop" warnings in Zandronum
* Fixed BFG alerting monsters when trying to alt fire without an upgrade
* Fixed crashes on GZDoom 4.x when demon-rune unmorphing
* Fixed crashes on GZDoom 4.x when using Personal Teleporter equipment
* Fixed Grenade Launcher getting no benefit when using Haste powerup
* Fixed Syphon grenades allowing to "suck health" from oneself and teammates
* Fixed Shieldguy's shield sometimes staying up even after owner died
* Fixed player corpses rarely looping weapon sounds
* Fixed players rarely keeping the demon HUD after unmorphing
* Fixed Gauss Cannon shots being blocked by shield wall in PvE
* Fixed Lost Souls not spawning any flames in net games
* Fixed SSG, LG and Static Rifle pushing players in Coop
* Fixed incompatibility with "Last Man Standing" gamemode
* Fixed lock on reticle not showing up in cornered HUD
* Fixed player being frozen on E3M1 if glorykilling Cyber on E2M8
* Fixed players sometimes losing their "completionist" rewards under specific circumstances
* Fixed PvP Revenant Rune alt fire not producing explosion sounds
* Fixed armor icon not appearing in HUD when armor was picked
* Fixed Plasma Rifle projectile impact FX appearing in bad Z-coords when hitting a some walls in net games
* Fixed static rifle not playing some variation firing sounds it was supposed to
* Fixed Hell Razer sometimes still playing attack sounds after being gibbed
* Fixed Syphon Grenade being blocked by coop players
* Fixed Berserk not healing to max when player has gotten health increased from rewards
* Fixed PvE Plasma Rifle not showing active module HUD text
* Fixed PvP weapons not showing active module HUD text
* Fixed some (not actually correct) "endless loop" warnings in zandronum net gamesMisc
* Doomslayer skin for players (sprites by AbyssWalker)
* "Sentinels" player Skins (sprite edits by Ivory Duke & RoosTer)
* Greatly improved sprites for most pickups (by Franco Tieppo)
- Health
- Armor
- Ammo
- Weapons
- Powerups
- Equipment
- Keys
- A ton of small changes to others
* Added 4 glory kills (by Strongbelly, new sprites by Franco Tieppo)
* Added 4 brand new glory kills (sprites by Franco Tieppo)
* Added new menu cursor by Strongbelly
* Slight size increase for all pickups (health, armor, ammo, weapons)
* Optimzied Lightning Gun performance for net games
* Un-split Lightning Gun damage tics, to better illustrate the damage per tic
* Possesed Security (Shieldguy)'s shields now change color based on its health
* Optimized all Gauss Cannon's FX performance for net games
* Optimized all Static Rifle's FX performance for net games
* Slight optimizations for Fists performance in net games with lag
* Optimized a lot of FX for performance in net games
* Optimized bot behaviour for better performance in net games
* Keys picked up in coop games are now shared to all players
* Players that die permanently on survival will now drop all their upgrades for other players to pick
* Backported QCDE's bot backfill feature (turn off with "sv_minplayers 0")
* Health and ammo overstack degeneration tickers are now separate
* Slight adjustments to gore sounds
* Added "equipment regen/ready" sound
* Added "backpack level increase" notification in HUD
* QCDE's OST music pack is compatible with D4T now
* Optimized many ACS scripts for better performance in net games
* Changed Static Rifle's impact sound
* Added syphon grenade explosion sound, and no longer forces pain on monsters
* Better animation for Reaper's "ready alt fire" sequence
* And another billion little changes/fixes/adjustemt that aren't even worth mentioning
Nice
NICEEE
GREAT!
Many thanks to all the kind people who worked so hard on this. You guys are beyond awesome. Now then, time to slaughter some Hellspawn!
9.5 de 10
Omg
What rules did my post break that should be deleted? Or is this mod supposed to do only laudatory reviews?))
View comment (buried)
Online
ANTARES74
Great? Nice?))) People, are you serious?) Why are you so excited? To the new cursor on the menu?) Or maybe the fact that three types of weapons were removed from the arsenal? Hellshot, Repeater, Vortex Rifle ... goodbye. We will miss you. Especially the last one, which is nothing to replace. And what is added in their place? But nothing. Two years of waiting ... I will try to forget that this downgrade has come out ... a gift for the new year. It's good that there is still an old version. Let's go back to it.
EditReplyGood karmaBad karma+1 vote
> Downloads a free update to a free mod with tons of quality of life improvements
> Leaves a passive-aggressive comment with hardly understandable English, full of whining and right parentheses
> Previous version is still available
Outstanding entitlement. Please think a thousand times more before you type next time.
Fantastic update. All of this polish really shows team's experience. Game loop has never been tighter. Great job!
Updated UPSCALED sprites will come as an addon?
Excellent!!
As if this mod couldn't get any better and still is. May I suggest adding the Doom 4 enemies rather than certain vanilla styled enemies, add the ledge grab and an easier way to get those rewards during single player rather than finding all secrets and killing all enemies as it can get tiresome.
First of all thx for re-checking this great mod.
Some tiny thoughts or suggestions (only) by a thankfull player:
- ledge grabbing would be a real nice quality of life feature - also a hit especially for this mod (I know there is allready crucible, which proofs it)
- maybe give an option to the menue, to de/activate the declined weapons?
- the zombie soldiers and their sprites are realy good, how they are. The suggestion by some people to grab the "d4v" sprites isn't nessessarily the best idea. Especially the zombies aren't the best option from my view, because they look slushy, difficult to identify, not streamlined as the actual sprites.
But this is only my personal view. Overall this is still one of the very best doom mods out there and will stay as this probably, no matter what will be changed in detail. (still 10/10 by me)
Excellent
Oh hell yes this is amazing!
How or where do I bind the quick melee to glory kill?
It's not on the D4T bindings and you don't explain on the guide...
I've looked every where on the controls and I can't find it.
EDIT: forget it, i didn't noticed the Mod Options... Sorry!
Small review: Unholy ****!!! This is ******* awesome!!! You really brought DooM 2016 to classic DooM.
Finally a rival for BD and PB! Actually I can't tell if I like more D4T or the other two.
Please, enhance the sprites of the other demons that look vanilla, to look like the ones from 2016, or close to; and make more glory kill animations. It's the only two things that are missing from this awesome mod.
I play with the mod that has the soundtrack from 2016 and it's glorious!!
Thank you so much for developing this mod!! Now the DooMguy from classic DooM turned into the DooM Slayer and oh they're tasting the bite of his bullets!!! \m/
i like this mod but what happend to the burst rifle and sniper ? i really like those two guns.
download V2.1 instead or make mod for Burst Hellshot and sniper for V2.5 D4T.
nice
Great mod. but i miss the glory kills. i have an other doom 16 mod that does have glory kills. also you see the enemies flash just like in doom 2016. if you could put that in this mod as wel then this mod would be amazing. although i dont like doom 2016 personally. i do like all the mods people make for doom 1 and 2. so yeah if you could put in the glory kills as well then that would be awesome. anyway great mod non the less. Also the new guns you put in are fitting the mod nicely. o one more thing. can you make it as well that doomguy can grab the ledge? then the mod would be completely complete
You can still do glory kills.
i was wondering. how can i unlock the BFG 9000 powerups? i know they are there because i can see it. but how can i unlock it?
Youtube.com I made a video which includes your mod.
Wow great mod, is there any music mod suitable for this?
Moddb.com
Moddb.com
Moddb.com
Moddb.com
Moddb.com
Moddb.com
precisa do gzdoom
Loved the mod and it's very cool! Keep it up to good work and pls adding some features for the upcoming update soon. :)
What is the console command for the powerups for weapons?
This comment is currently awaiting admin approval, join now to view.
Podrías hacer un parche a futuro, con las armas que han sido eliminadas?. Se extraña el Vortex Rifle...
anyone knows the code to get the grenades ? it use to be dmgrenadedrop. But in the 2.5 ?
amei este mod!
Great mod but I don't know how to use weapon mods I mean how can I use scope or double barrel in chainsaw ?
I am on Delta Touch
So Hey if you be so kind Please read my message When i Fire a Weapon (except Pistol) Most time it crashes And GZDOOM shows a error please fix this Thanks in Advance :D
when I shoot the shotgun at any enemy the game closes
Rip And TEAR UNTIL IT IS DONE
This is an amazing fun mod, especially for its tiny size! The PVE is fun as heck and the monsters look good too. I loved the Pinky look. Just mmm mm mmm Yummy mod.
OMG i love this mod sooooo much I just have a question would there be any chance in the future you could make a Doom Eternal weapons skin cause i've been meaning to play EOA eternal but it wont work on my silly old laptop cause i use LZDoom lol so is there a chance you might be working on that in the near future?
I want somebody make chainsaw glory kill to IMP and posesser soldier i want it please somebody make it
So far I have found four versions of Doom4 for the ID tech 1 engine. Between D4V (Doom4Vanilla, works on all source ports and original engine), D4T (Death Foretold), D4D (Doom4Doom) and EOA (Embers Of Armageddon), they are all really well done.
They are all slightly different.
I like that EOA can be combined with other monster mod, I use Shades Of Doom with it, and it randomly changes the monsters in every level, from a pool of over 300.
The way weapon upgrades work is also different for each of those, I look forward to giving D4T some more play testing.
Why the switch on pickup option does not work in this mod,i try to play deathmatch correctly but i can't.Can someone explain me how to get it to work please?
First of all, thanks for this amazing mod, second. I can't wait for Kar En Tuk, it's gonna be awesome.
Thank you! Everything I wanted is in this mod! Incredible work👏👍. I'm really hyped for Kar en tuk! Take your time, you deserve it.
THANKSS!!!! Works perfectly on freedoom app!!
Will there be a Death Fortold Monsters Only Mod?
Hey a question, I had downloaded the mod and play it for a while, and for some reason, at the menu screen, the game don't work, the sreen is frozen and I can only hear the menu noises(and I am playing at Zandronum).
Is there a way to put back the weapons of the crucible version, sorry for asking this after the release of the mod, I'm new to DOOM mods
I really enjoy this mod so much, please add the ledge climbing feature to the mod without it its abit of a turn off :/