Doom Exp has tons of adjustable settings to customize the gameplay to your personal preference.
The gameplay mod focuses on high mobility, arcade style gameplay and mainly just be a lot of fun. Gain experience by destroying everything that crosses your path. The experience is then utilized as currency to buy upgrades.
Upgrade your character and become a blade wielding, dash attacking, super stomping, gun crazed maniac. Read more...
Doom Exp v2.5.1
Spice up your Doom experience with the latest update of Doom Exp!
⚠ Important : GZDoom 4.6.1 will cause your game to crash to console when requesting the store, initiating slow motion or picking up a time freeze. Due to the developers choice of getting rid of calling console commands from outside the menu. It is recommended to use GZDoom 4.6 which you can grab from here. Forum.zdoom.org
New death animations:
Phoenix dash attack and glacier smash attack:
Checklist for bought upgrades:
![Screenshot Doom 20210423 142616]()
Lootbox key and store token:
![Screenshot Doom 20210329 001154]()
Scope overlay:
![Screenshot Doom 20210521 073345]()
Changelog:
- Minor bug fix where crucible altfire overlay would share the same ID with the Archon of Hell counter.
- After performing an extreme glory kill on Hell Knights and Barons, their legs remain and fall over.
- Small flash effect added to some of the glory kills.
- Shoulder cannon grenade can not be eaten by cacodemons and painelementals anymore.
- Fixed bug where shotgun grenade spams multiple explosions on impact.
- Added Revenant decapitation glory kill.
- Fixed timer for sprite power up pickups.
- Power up pickups now do the eyes reflection on pickup (Custom Overlays must be set to On).
- Alternate death for Mancubus added for kick and punch glory kills.
- Baron can gib when killed with high power.
- Arachnotron death for kick and punch glory kills slightly changed.
- Stores now require tokens for the request.
- Store token rewarded every 3rd map and can also be found in levels and lootboxes.
- Lootboxes can now be opened with keys for better loot. Destroying them loweres chances of good loot.
- When you lose an extra life your kill count score gets reset.
- HyperFragon25 low ammo sound added.
- Big monsters have a small chance of dropping lootbox keys and store tokens.
- Fixed bug - Infinite AltFire on Chaingun.
- 50% chance for lootbox keys to spawn alongside normal keys.
- Phoenix dash attack upgrade added.
- Stomp Attack renamed to Smash Attack.
- Glacier smash attack upgrade added.
- Big performance boost. Monsters no longer run looping status check scripts.
- Dash attack and Slide attack don't speed up anymore when getting the double firing speed power up.
- Ammo/Weapon/PowerUp boxes removed from store. You can buy lootboxes now for 5k XP.
- Removed buy random loot feature.
- Fire Grapple Hook will now randomly play Scorpion's "Get Over Here!" sound.
- Dual Pistol select sound added by HyperFragon25.
- SlowMo ready sound added by HyperFragon25.
- Option added to limit store tokens to 5.
- Sell lootbox keys/Extra life/Store tokens option added to stores.
- You can now use the meat hook key to switch ammo types for Cryobow & Rocketlauncher.
- Added upgrade checklist.
- Glory kills sped up.
- Swallowed SG grenade explosions have an area stun effect on other monsters.
- Added a fade out to the edges on the scope image, since some people seem to have a weird resolution setting that doesn't set it to 16:9 even though the image is 16:9 format.
- Glory points can now be earned with chainsaw alt kills.
- Pistol Start upgrades added to store.
- Fixed missing A_BossDeath in special Death sequences for the Baron of Hell.
- Fixed bug not being able to slide after extra life.
- Fixed! Kill count problem with monster swallowing SG grenades.
- Overlord lost soul attack changed to a shockwave attack.
- Power node containers will always give you 4+ PN now.
- Buy Menu visual clarity slightly improved.
![mindslogo]()
The official Doom Exp group for everybody who loves being part of a service that supports free-speech.
![disc2]()
Feel free to join our discord server for exclusive info or to share your thoughts and suggestions. If you are experiencing problems you might get a faster response there as well. Also get early access to development builds of the mod.
this is perfect 👍
There don't appear to be any upgrades in the store. Enter doesn't do anything?
That is an issue with your mouse options.
Go into "mouse options" and switch "Enable mouse in menus - Yes" to "Touchscreen-like"
It crashes a few times while I'm playing with this error:
Execution could not continue.
Attempt to execute CCMD 'SlowMo' outside of menu code
I already answered this in the article and in the description:
⚠ Important : GZDoom 4.6.1 will cause your game to crash to console when requesting the store, initiating slow motion or picking up a time freeze. Due to the developers choice of getting rid of calling console commands from outside the menu. It is recommended to use GZDoom 4.6 which you can grab from here. Forum.zdoom.org
Does this work with doom 1
Sure! Although it was mostly tested with Doom 2. So let me know if you run into any problems.
I'm new to gDooming and messing around with wads so sorry if the answer is really obvious. I'm having a great time with your mod, btw, absolutely love it - I'm a huge fan of RPG elements in a fast-paced game like this.. Not sure what happened in the middle of a level, though, but I can no longer attack or cycle through weapons. I've tried all the keys on my keyboard and my mouse and nothing will show. I collected a powerup while playing Tricks and Traps and that's when it happened. Really don't want to have to start over and lose progress, but I will if I must!
You might of softlocked, which can happen in rare occasions. In Doom Exp Setting, try the "Fix Bugs" option. Most of the time that fixes it.
nice update. but i got this error when i use fist.
Attempt to execute CCMD 'SlowMo' outside of menu code
all the weapons and stuff works like it should work. any fixes? didnt had this problem in the 2.5 version.
It's a GZDoom issue.
GZDoom 4.6.1 or higher will cause your game to crash to console when requesting the store, initiating slow motion or picking up a time freeze.
Due to the developers choice of getting rid of calling console commands from outside the menu.
4.6 is the latest version that will still work with Doom Exp.
work w quest z doom? Wondering since youve mentioned it crashing w newer gzdoom..
No idea what that is, so I wouldn't know.
It crashes everytime i glory kill
I can't help you if you don't report it properly. At least give me the GZDoom version and the crash log.
Latest version of GZdoom 4.7.1
if you summon the store
then try to use the store, the game crashes.
You can thank Graf for not making his source port backwards compatible and breaking tons of mods. There was a way to call ccmds from scripts and it already didn't allow melicious commands. For some reason he decided to not allow anything at all anymore to be called from the ccmds unless you are doing it manually. To awnser your question, you'll have to use GZdoom 4.6 for it to work.
Nice mod with an awesome amount of customization!
Now playing Episode 4 with it, so far worked very well, the "Fix Bugs" in the menu works perfectly too.
There is only one thing i was not able to understand; looks like there is a problem between E2M7(Spawning Vats) and E2M8(Tower of Babel).
I mean, i saved the game next to the Exit in E2M7, most of times i was not able to play E2M8, as it directly skipped to the final screen: "You've done it!".
I had to reload and try many times to make it load E2M8, any clues?
(running with "doom_complete" made with the original files, if this matters).
Every monster is replaced with a radomspawner which will choose a monster depending on your monster management specifications. It might of just taken too long to choose the boss type or it only accepts og cyberdemons.I never really designed the mod for Doom 1 since it utalizes the additional monsters and ssg. It happens to work with Doom 1 but you might run into minor issues.
Is there a way to disable the hud without deleting the .o files so I can still use the store?
You could replace all the images with an invisible translucent texture.
Buddy, i'm getting addicted to the "kill chains", can't stop to reach and spam the "holy sh*t!" comment xD!
What i don't get is why sometimes it stops while i still kill lots of monsters (experience boost from multikills stop as well, is not just the vocal sound).
Looks like it easly stops if you hit many monsters togheter, with SSG and Rocket Launcher barely start and then stop.
Chaingun and Plasma Rifle are probably the best ones to keep the chain active, but soone or later it happens with them too.
Another thing, idk if it intentional, but looks like during "Freeze Time" the player can't hook/climb walls (by spamming "E").
Also, is there a way to lowering the amount of Pyro Demons required to get the "infinite ammo"? Let's say 2-3, the code is pretty complex and i was not able to find it lol.
The mod is well made filled of high quality.
Currently I have no means to work on the mod, due to my PC being shipped overseas. Once I get my hardware back, I'll be able to look into it. For now there is a newer version available on my discord. I can give you a dl link but the changelogs are listed there.
Dropbox.com
Hey, so i keep getting a divide by zero error? any clue what is causing that?
What version of GZDoom are you using? The mod is not compatible with versions above 4.6.0
Game crashes randomly whenever u open the crate or find something else wth
Which version of GZDoom are you using?
i have an issue, i can't switch ammo from the shotgun, i bought the multi shots, then i bought the explosive shots, and now can't switch it back to normal or multishots?
any help is much appreciated <3
This comment is currently awaiting admin approval, join now to view.
The "Ammo Type" keybind is only for switching between certain primary upgrades. You'd have to use the "Change Weapon Mode" keybind to switch the altfire modes.
This comment is currently awaiting admin approval, join now to view.
Bruh, when i kill 2 zombies with super S, game crashed and i see "Attempt to execute CCMD 'SlowMo' outside of menu code". Help me pls
You need to use GZDoom 4.6.0
Newer versions of GZDoom don't care about backwards compatibility and have already broken hundreds of mods.
cant you try to fix it or something
Fix what?
Is there any way, or are there any plans to make this mod fully compatible with newer versions of GZDoom (above 4.6.0)? I understand if not, it'd just be more practical.
Either way, this is an amazing mod and I've been having a lot of fun with it. I really hope Graf fixes the backwards compatibility issues.
This version basically has the store tokens and physical store removed. Also no more random slow motion events.
Dropbox.com
Works like a charm. Thanks!
uh an state of the zombieman crashes the game
It's probably slowmo trying to initiate while you are using a recent version of GZDoom. Use the Dropbox link from my previous comment or use GZDoom 4.6 or lower.
This comment is currently awaiting admin approval, join now to view.
theres no a chance to make this compatible with others monsters mod like "variedDoom" this mod give points but also can use any monster mod
Was that a question? I've seen people use custom monster mods along with this.
i check custom monster mods.... simples mods ... dont work.... cant use customs monster or customs weapons after 1.3
Well obviously custom weapons won't work, because the upgrades affect them specifically. This video shows someone using custom monsters and he is still getting XP for killing them. Youtube.com
Silly question: What exactly ARE "glory points"? When I look them up, I can just see the most recent update about being able to earn them by chainsaw alt kills.
There's a toggle option just called 'Glory Points' but I can't tell what it does whether I have it on or off--in my recent playthrough I turned it on 8 missions in, did some glory kills, and I don't seem to notice a difference. What am I missing?
Great mod. Always fun to come back to.
With glory point enabled, you will notice numbers displayed at the center of the ability icons e.g. 0/5
It's an option to limit your ability attacks, rather than having an unlimited recharge. So if you have 5/5, that means you can do 5 ability attacks. To get more, you just need to do glory kills. Or if some people disable glory attacks, you can enable the chainsaw alt to give players glory points.
"Attempt to execute CCMD 'pukename storeinfo' outside of menu code" it gives me this message when i try to interact with the store, could someone please help ?
The physical stores don't work with newer versions of GZDoom. There is an updated version on my Discord. No official release but it works.
Dropbox.com
Hi,cool mod but i have a guestion. Where i can find magazine menu?
There is no magazine menu. I don't know what you are referring to.