Halo Doom Evolved is a TC-lite weapon mod project that aims to bring Halo's classic sandbox themed gameplay, while doubling down on the more retro aspects of it's design. Boasting over 26 weapons, 3 spartan classes with their own unique gameplay styles, 6 different spawning presets based on the different halo games, and many more settings to make the ultimate custom halo experience. Halo: Doom Evolved is compatible with most addon mods, further allowing you to customize your experience. It's able to run most monster mods with little to no issues.
This is a verry cool mod. -Zbord77
Does it work with LZDoom?
balls
There doesn't seem to be a bind for the pulsor. If there is I have no idea pls help
nevermind, it activates when you melee
Doesn't work for me, I get this when i try and launch it.
OS: Windows 10 (NT 10.0) Build 19045
GZDoom version g4.12.1
W_Init: Init WADfiles.
adding D:/Games/GZdoom/gzdoom.pk3, 679 lumps
adding D:/Games/GZdoom/game_support.pk3, 3308 lumps
adding D:/Games/GZdoom/DOOM.WAD, 2306 lumps
adding D:/Games/GZdoom/game_widescreen_gfx.pk3, 214 lumps
adding D:/Games/GZdoom/GZDoom Mods/Halo Doom Evolved/Halo Doom Evolved Season 3.1 Hotfix ModDB.pk3, 7209 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Headset Earphone (Sennheiser Communication Audio)
EFX enabled
Unknown command "fullscreen"
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 552.12 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1920 x 1080
I_Init: Setting up machine state.
CPU speed: 3696 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-9600KF CPU @ 3.70GHz
Family 6, Model 158, Stepping 13
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
IInvalid data encountered for texture Halo Doom Evolved Season 3.1 Hotfix ModDB.pk3:sprites/effects/flames/credits.txt
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
IScript warning, "Halo Doom Evolved Season 3.1 Hotfix ModDB.pk3:zscript/weapons/stickydet.zsc" line 19:
IIcon 'STIKA0' for 'Halo_StickyDet_Reserves' not found
GHalo Doom Evolved Season 3.1 Hotfix ModDB.pk3:zscript/ui/hudselector.zsc, line 81: Function IsGrayed attempts to override parent function without 'override' qualifier
Execution could not continue.
1 errors, 1 warnings while compiling Halo Doom Evolved Season 3.1 Hotfix ModDB.pk3:zscript.txt
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