LibreCoop is an Open Source coop mod for Dhewm3.
This file is for windows 32 bits Dhewm3 only. Read more...
CHANGELOG from Alpha 1.2:
- OpenCoop Custom Maps are now compatible.
- Some GUIs sync better
- A very few crash fixes more.
- Sync with entities improved a bit more.
- Mars city underground exit elevator now is visible.
- g_clientsideDamage improved (still 0 by default)
- Some outside areas now don't look pitch black anymore.
- g_unblockPlayers making enemies non-solid with players fixed.
- Shooting enemies (zombies and npcs) at head now works again
- Security Camera GUI now fixed and sync in multiplayer.
- Delta Labs Sector 3 Map improved for LibreCoop
- Fix some bugs and problems related with clients reconnecting.
- Clients who connect in middle of the game get pda security clearence and keys that were already picked up by other players before.
- [ROE] Fix bug that made players instantly die at DeltaX and with some teleports in general.
- [ROE] Erebus Research - Level 5 now actually gives you the key you need.
- Don't allow players using different versions of librecoop to join.
Let's take a look at LibreCoop for Dhewm3 features:
- Compatibility with OpenCoop maps
- Clientside movement (net_clientsideMovement)
- Coop game mode
- Survival game mode (same as coop but with limited amount of lives defined by si_lives)
- Open Source
- Cinematics and PDAs working
- Improved original idtech 4 netcode
- Compatible with ROE
- Custom maps friendly: Includes checkpoint commands in order to make it easier to play custom maps that are not prepared for coop.
- (Manual) Adjustable difficulty with g_fastMonsters and g_damageFactor
- Clientside Damage (g_clientsideDamage. optional and experimental, by default it's 0. It's a server cvar)
Important: It is highly recommended to play using a dedicated server.
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This file also include the OpenCoop Alpha 2.0 (plus SimoK 2.1 patch) maps for LibreCoop.
Credits:
OpenCoop 2.0 alpha
Coding, scripting & map modifications: Nicemice
Map modifications, guis, & scripting : Klonsemann
OpenCoop 2.1 patch
Map modifications & scripting: Simo-K
Beta testers: Windman, Simo-K, SNEAKYTING
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If you want to compile it for Linux or another OS, here's the source code: Github.com
Credits: mjsonofharry and Stradex
Special thanks to: Erickmx, 00_zombie_00, romdos and the people from IDTech 4 Discord Server.
Great, thanks for the update. Keep it up.
Also, anyone who want to try the OpenCoop custom maps, you can get them from here:
Moddb.com
(I really like 'In Hell' 1.1 a lot)
What folder do you put the maps in?
How do I install this mod ?
Unzip and drop everything in the same folder that you have the Dhewm3 executable at. Launch Dhewm3 hits mods load up the mod and your good to go
Missing Linux version.
I just made an updated Linux version using the source code and Frankensteining the mods game data folder will post soon I'm new to all of this still
its up now
Hi, have everything up and running, and installed correctly, from the 'OpenCoop maps for LibreCoop' Addon. But cannot see the OC maps when I create a server.
The oc pk4s in both librecoop and librecoopd3xp dirs, but when I create a server in game for coop or survival and I only see regular campaign maps to chose, not any opencoop maps.
What am I missing? Thanks.
I take as well, that you can also use the open coop OpenCoop Mappack 2.0 or OpenCoop Mappack 2.0 Expansion? Which means the classic doom levels?
Again. thanks for any help. I just installed dhewm3 and Libre coop and everything is working well, except the opencoop maps not showing up in the GUI.
it's like they are optimized more for OpenCoop Mod and they use gametype oc_customs. as you know Librecoop doesn't support this gametype, only Coop and Survival mode... Also, I know that those OpenCoop custom maps are poorly optimized for OpenCoop and bug fixes have never been completed...
I've updated and all bugs have been fixed and have their own versions available soon. Check the Librecoop [addons] list and over time the levels will be optimized for Librecoop. such as Classic Doom, In Hell Directors Cut, The Lost Mission and custom ones or custom map-packs.
Ah my apologies.. The 'OpenCoop maps for LibreCoop' addon seems change the regular maps. This addon is not required correct? Or is it?
Also, do the custom opencoop mappack maps go into the 'librecoop' directory? I did that but dont see them in the coop map list on create server GUI
Saw a video here: on how to install libre coop... which included the addon...
Since version 1.2 'OpenCoop maps for LibreCoop' has been built into Librecoop. To use them after loading into Librecoop hit multiplayer then create server and then hit coop to change the game mode that will trigger the open coop maps to load in the list you can change the game mode again back to coop if you don't want to paly survival.
can you use the open coop expansion pack?
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It says here that OpenCoop maps are compatible, however, when I put the pk4 of a set of maps made for OpenCoop in the "librecoop" folder, they don't show up on the map list. Did I do anything wrong?
They don't show up but you can select those maps using the si_map command in console.
Example, using the following two commands
si_map miCustomMap.map
nextMap
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my experience (dhewm3 1.5.2, no dlc, connected via hamachi due to ISP issues)
some sound effects were missing, namely some zombie gun firing sounds (couldnt see which ones) but most notably the sentry drone firing sound effect (maybe it was the same sound effect as the ones used by some zombies)
also switching weapons was inconsistent somehow. e.g. my character would randomly switch to the flashlight, or i would have to press 4 multiple times to switch to the smg. I thought maybe this was an issue on my end (maybe alt+tabbing issue) but I did see a console script error regarding switching weapons on multiplayer.
I am sorry you were having such issues. Sadly lately I am not with time to work with Librecoop, but maybe I could dedicate at least a few hours per week to make some progress.
Open Coop patch has been updated 2.2