Total conversion for zandronum, zdoom 2.8.1 and gzdoom. Play Mortal Kombat II into a doom level. The entire code was created from scratch using zdoom codes like acs and decorate. Read more...
The file include a readme file with all the instructions, how to play, credits, etc.
The new version include:
Submods: like change the music, the announcer and shadows.
Decreased the weight from previous versions: 113 mb before, now is only 20 mb.
Fixed various bugs from previous versions.
Credits:
Mortal Kombat II design team:
Ed Boon
John Tobias
Tony Goskie
John Vogel
Dan "toasty" Forden
Mortal Kombat DooM mod creator:
DooMero
Special thanks:
Alphaent (ideas)
Firelord (ideas and sprites)
Kurama (beta testers in past versions)
Markos (ideas)
Ozymandias 81 (sprites support)
PsychoSilverTH (ideas and beta tester in past versions)
The Camaleon Maligno (acs support)
TheDiegoMula (graphics)
Caveras (sprites)
Ant19831983 (sprites)
Demmon Break Master (beta tester in past versions)
Undertaker (beta tester in past versions)
Nash Muhandes (for create the shadows code)
Bitplex (i used his video of mortal kombat 2 reimagined as a 3D game, but only i toke an
image for the titlemap intro)
Beta testers:
Arcade Maniako
Mrskillsalot
I truly apologize if I'm forgetting anyone.