A megawad (32 maps) for Doom 2 released in 2005, for any source port with DeHackEd compatibility. Best for LZDoom and GZDoom.
Mirror upload of this mod made by an unknown author. This version removes custom weapons and enemies from the mod and replaces it with vanilla monsters, thus making neodoom maps compatible with other mods.
I found a couple of DECORATE errors while loading this one like the non-existing "portable medikit" that can be solved by omitting the lines instead. At least I can finally use different weapon and enemy mods with this map set.