20.12.10 - StasBFG[iddqd] | Risen 3D 2.2.9 | | Risen3D. Doom. |
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<< | (6): | >> | 20.12.10 - 14:39 - ReapeR | - . . , .. . .
PS. . . , , .20.12.10 - 22:03 - Grey | , ZDaemon ZDaemon...20.12.10 - 22:15 - Olegarkh | ?21.12.10 - 13:58 - StasBFG[iddqd] | Changes over v220-8. ..
1. Lower level of detail models are used if the distance exceeds 1000, this helps speed up demanding maps when using models. A new set of model packs will need to be installed to take advantage of this feature. 2. Some issues with maps using missing textures to force the drawing of infill flats has been addressed. This allows the latest Deadall pwad, Epic2, to be run with R3D. 3. Texture blending has been changed which improves rendering of masked textures and also prevents alpha occlusion with models. 4. bfg shot is now projected in front of the player when fired and plasma explosions are now displayed if fired directly against a wall. 5. Some speed-up code has been added that helps with certain types of map (depends on design). Helps in particular with Sunder map10. It can also help with maps where a lot of unoccluded subsectors can be in view at any one time such as SoD map28. 6. Analysis has been speeded up. Loads Sunder map05 much faster for example. (It actually took a ridiculously long time previously). 7. Lighting has been revised. 8. Entries in music lists which do not start with a drive letter are now assumed to be relative to the. .Risen3D folder in use allowing playlists to be portable if migrated to different drives. 9. Various other minor issues have been addressed. 10. A problem has been identified that, in rare circumstances, could cause Risen3D to exit with an error. 11. Things can now have their orientations modified by the use of lists which if present are read at start up, this is useful for correctly aligning certain models. The lists are located in the DataTHD folder. Special thanks go to Prophet for compiling the iwad lists.21.12.10 - 22:08 - ReapeR | | | | | |
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